// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "fmt" "sync" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" ) type blendFactor int const ( glDstAlpha blendFactor = 0x0304 glDstColor blendFactor = 0x0306 glOne blendFactor = 1 glOneMinusDstAlpha blendFactor = 0x0305 glOneMinusSrcAlpha blendFactor = 0x0303 glSrcAlpha blendFactor = 0x0302 glZero blendFactor = 0 ) func convertBlendFactor(op graphicsdriver.BlendFactor) blendFactor { switch op { case graphicsdriver.BlendFactorZero: return glZero case graphicsdriver.BlendFactorOne: return glOne case graphicsdriver.BlendFactorSourceAlpha: return glSrcAlpha case graphicsdriver.BlendFactorDestinationAlpha: return glDstAlpha case graphicsdriver.BlendFactorOneMinusSourceAlpha: return glOneMinusSrcAlpha case graphicsdriver.BlendFactorOneMinusDestinationAlpha: return glOneMinusDstAlpha case graphicsdriver.BlendFactorDestinationColor: return glDstColor default: panic(fmt.Sprintf("opengl: invalid blend factor %d at convertBlendFactor", op)) } } type context struct { locationCache *locationCache screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS). lastFramebuffer framebufferNative lastTexture textureNative lastRenderbuffer renderbufferNative lastViewportWidth int lastViewportHeight int lastCompositeMode graphicsdriver.CompositeMode maxTextureSize int maxTextureSizeOnce sync.Once highp bool highpOnce sync.Once contextImpl } func (c *context) bindTexture(t textureNative) { if c.lastTexture.equal(t) { return } c.bindTextureImpl(t) c.lastTexture = t } func (c *context) bindRenderbuffer(r renderbufferNative) { if c.lastRenderbuffer.equal(r) { return } c.bindRenderbufferImpl(r) c.lastRenderbuffer = r } func (c *context) bindFramebuffer(f framebufferNative) { if c.lastFramebuffer.equal(f) { return } c.bindFramebufferImpl(f) c.lastFramebuffer = f } func (c *context) setViewport(f *framebuffer) { c.bindFramebuffer(f.native) if c.lastViewportWidth != f.width || c.lastViewportHeight != f.height { // On some environments, viewport size must be within the framebuffer size. // e.g. Edge (#71), Chrome on GPD Pocket (#420), macOS Mojave (#691). // Use the same size of the framebuffer here. c.setViewportImpl(f.width, f.height) // glViewport must be called at least at every frame on iOS. // As the screen framebuffer is the last render target, next SetViewport should be // the first call at a frame. if f.native.equal(c.screenFramebuffer) { c.lastViewportWidth = 0 c.lastViewportHeight = 0 } else { c.lastViewportWidth = f.width c.lastViewportHeight = f.height } } } func (c *context) getScreenFramebuffer() framebufferNative { return c.screenFramebuffer } func (c *context) getMaxTextureSize() int { c.maxTextureSizeOnce.Do(func() { c.maxTextureSize = c.maxTextureSizeImpl() }) return c.maxTextureSize }