// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "fmt" "github.com/hajimehoshi/ebiten/internal/math" ) func checkSize(width, height int) { if width < 1 { panic(fmt.Sprintf("opengl: width (%d) must be equal or more than 1.", width)) } if height < 1 { panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height)) } m := theContext.getMaxTextureSize() if width > m { panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m)) } if height > m { panic(fmt.Sprintf("opengl: height (%d) must be less than or equal to %d", height, m)) } } type Image struct { driver *Driver textureNative textureNative framebuffer *framebuffer width int height int } func (i *Image) IsInvalidated() bool { return !theContext.isTexture(i.textureNative) } func (i *Image) Delete() { if i.framebuffer != nil { i.framebuffer.delete() } if i.textureNative != *new(textureNative) { theContext.deleteTexture(i.textureNative) } } func (i *Image) SetAsDestination() { i.driver.state.destination = i } func (i *Image) setViewport() error { if err := i.ensureFramebuffer(); err != nil { return err } theContext.setViewport(i.framebuffer) return nil } func (i *Image) Pixels() ([]byte, error) { if err := i.ensureFramebuffer(); err != nil { return nil, err } p, err := theContext.framebufferPixels(i.framebuffer, i.width, i.height) if err != nil { return nil, err } return p, nil } func (i *Image) projectionMatrix() []float32 { if i.framebuffer == nil { panic("not reached") } return i.framebuffer.projectionMatrix() } func (i *Image) ensureFramebuffer() error { if i.framebuffer != nil { return nil } w, h := i.width, i.height f, err := newFramebufferFromTexture(i.textureNative, math.NextPowerOf2Int(w), math.NextPowerOf2Int(h)) if err != nil { return err } i.framebuffer = f return nil } func (i *Image) ReplacePixels(p []byte, x, y, width, height int) { // glFlush is necessary on Android. // glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211). theContext.flush() theContext.texSubImage2D(i.textureNative, p, x, y, width, height) } func (i *Image) SetAsSource() { i.driver.state.source = i }