// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shaderir import ( "fmt" "strings" ) func isValidSwizzling(s string) bool { if len(s) < 1 || 4 < len(s) { return false } const ( xyzw = "xyzw" rgba = "rgba" strq = "strq" ) switch { case strings.IndexByte(xyzw, s[0]) >= 0: for _, c := range s { if strings.IndexRune(xyzw, c) == -1 { return false } } return true case strings.IndexByte(rgba, s[0]) >= 0: for _, c := range s { if strings.IndexRune(rgba, c) == -1 { return false } } return true case strings.IndexByte(strq, s[0]) >= 0: for _, c := range s { if strings.IndexRune(strq, c) == -1 { return false } } return true } return false } func (p *Program) structName(t *Type) string { if t.Main != Struct { panic("shaderir: the given type at structName must be a struct") } s := t.serialize() if n, ok := p.structNames[s]; ok { return n } n := fmt.Sprintf("S%d", len(p.structNames)) p.structNames[s] = n p.structTypes = append(p.structTypes, *t) return n } func (p *Program) Glsl() (vertexShader, fragmentShader string) { p.structNames = map[string]string{} p.structTypes = nil // Vertex func var vslines []string { for i, t := range p.Uniforms { vslines = append(vslines, fmt.Sprintf("uniform %s;", p.glslVarDecl(&t, fmt.Sprintf("U%d", i)))) } for i, t := range p.Attributes { vslines = append(vslines, fmt.Sprintf("attribute %s;", p.glslVarDecl(&t, fmt.Sprintf("A%d", i)))) } for i, t := range p.Varyings { vslines = append(vslines, fmt.Sprintf("varying %s;", p.glslVarDecl(&t, fmt.Sprintf("V%d", i)))) } if len(vslines) > 0 && len(p.Funcs) > 0 { vslines = append(vslines, "") } for _, f := range p.Funcs { vslines = append(vslines, p.glslFunc(&f)...) } if len(p.VertexFunc.Block.Stmts) > 0 { vslines = append(vslines, "") vslines = append(vslines, "void main(void) {") vslines = append(vslines, p.glslBlock(&p.VertexFunc.Block, 0, 0)...) vslines = append(vslines, "}") } } // Fragment func var fslines []string { for i, t := range p.Uniforms { fslines = append(fslines, fmt.Sprintf("uniform %s;", p.glslVarDecl(&t, fmt.Sprintf("U%d", i)))) } for i, t := range p.Varyings { fslines = append(fslines, fmt.Sprintf("varying %s;", p.glslVarDecl(&t, fmt.Sprintf("V%d", i)))) } for _, f := range p.Funcs { fslines = append(fslines, p.glslFunc(&f)...) } if len(p.FragmentFunc.Block.Stmts) > 0 { fslines = append(fslines, "") fslines = append(fslines, "void main(void) {") fslines = append(fslines, p.glslBlock(&p.FragmentFunc.Block, 0, 0)...) fslines = append(fslines, "}") } } var stlines []string for i, t := range p.structTypes { stlines = append(stlines, fmt.Sprintf("struct S%d {", i)) for j, st := range t.Sub { stlines = append(stlines, fmt.Sprintf("\t%s;", p.glslVarDecl(&st, fmt.Sprintf("M%d", j)))) } stlines = append(stlines, "};") } vslines = append(stlines, vslines...) tmp := make([]string, len(stlines)) copy(tmp, stlines) fslines = append(tmp, fslines...) return strings.Join(vslines, "\n") + "\n", strings.Join(fslines, "\n") + "\n" } func (p *Program) glslType(t *Type) string { switch t.Main { case None: return "void" case Array: panic("not implemented") case Struct: return p.structName(t) default: return t.Main.Glsl() } } func (p *Program) glslVarDecl(t *Type, varname string) string { switch t.Main { case None: return "?(none)" case Array: panic("not implemented") case Struct: return fmt.Sprintf("%s %s", p.structName(t), varname) default: return fmt.Sprintf("%s %s", t.Main.Glsl(), varname) } } func (p *Program) glslVarInit(t *Type) string { switch t.Main { case None: return "?(none)" case Array: panic("not implemented") case Struct: panic("not implemented") case Bool: return "false" case Int: return "0" case Float: return "0.0" case Vec2: return "vec2(0.0)" case Vec3: return "vec3(0.0)" case Vec4: return "vec4(0.0)" case Mat2: return "mat2(0.0)" case Mat3: return "mat3(0.0)" case Mat4: return "mat4(0.0)" default: panic(fmt.Sprintf("?(unexpected type: %s)", p.glslType(t))) } } func (p *Program) glslFunc(f *Func) []string { var args []string var idx int for _, t := range f.InParams { args = append(args, "in "+p.glslVarDecl(&t, fmt.Sprintf("l%d", idx))) idx++ } for _, t := range f.InOutParams { args = append(args, "inout "+p.glslVarDecl(&t, fmt.Sprintf("l%d", idx))) idx++ } for _, t := range f.OutParams { args = append(args, "out "+p.glslVarDecl(&t, fmt.Sprintf("l%d", idx))) idx++ } argsstr := "void" if len(args) > 0 { argsstr = strings.Join(args, ", ") } var lines []string lines = append(lines, fmt.Sprintf("%s F%d(%s) {", p.glslType(&f.Return), f.Index, argsstr)) lines = append(lines, p.glslBlock(&f.Block, 0, idx)...) lines = append(lines, "}") return lines } func (p *Program) glslBlock(b *Block, level int, localVarIndex int) []string { idt := strings.Repeat("\t", level+1) var lines []string for _, t := range b.LocalVars { lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, p.glslVarDecl(&t, fmt.Sprintf("l%d", localVarIndex)), p.glslVarInit(&t))) localVarIndex++ } var glslExpr func(e *Expr) string glslExpr = func(e *Expr) string { switch e.Type { case IntExpr: // TODO: Cast to int if the context requries integers. return fmt.Sprintf("%d.0", e.Int) case FloatExpr: return fmt.Sprintf("%.9e", e.Float) case UniformVariable: return fmt.Sprintf("U%d", e.Index) case LocalVariable: idx := e.Index switch b { case &p.VertexFunc.Block: na := len(p.Attributes) nv := len(p.Varyings) switch { case idx < na: return fmt.Sprintf("A%d", idx) case idx == na: return "gl_Position" case idx < na+nv+1: return fmt.Sprintf("V%d", idx-na-1) default: return fmt.Sprintf("l%d", idx-(na+nv+1)) } case &p.FragmentFunc.Block: nv := len(p.Varyings) switch { case idx == 0: return "gl_FragCoord" case idx < nv+1: return fmt.Sprintf("V%d", idx-1) case idx == nv+1: return "gl_FragColor" default: return fmt.Sprintf("l%d", idx-(nv+2)) } default: return fmt.Sprintf("l%d", idx) } case StructMember: return fmt.Sprintf("M%d", e.Index) case BuiltinFuncExpr: return string(e.BuiltinFunc) case SwizzlingExpr: if !isValidSwizzling(e.Swizzling) { return fmt.Sprintf("?(unexpected swizzling: %s)", e.Swizzling) } return e.Swizzling case FunctionExpr: return fmt.Sprintf("F%d", e.Index) case Unary: var op string switch e.Op { case Add, Sub, NotOp: op = string(e.Op) default: op = fmt.Sprintf("?(unexpected op: %s)", string(e.Op)) } return fmt.Sprintf("%s(%s)", op, glslExpr(&e.Exprs[0])) case Binary: return fmt.Sprintf("(%s) %s (%s)", glslExpr(&e.Exprs[0]), e.Op, glslExpr(&e.Exprs[1])) case Selection: return fmt.Sprintf("(%s) ? (%s) : (%s)", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1]), glslExpr(&e.Exprs[2])) case Call: var args []string for _, exp := range e.Exprs[1:] { args = append(args, glslExpr(&exp)) } // Using parentheses at the callee is illegal. return fmt.Sprintf("%s(%s)", glslExpr(&e.Exprs[0]), strings.Join(args, ", ")) case FieldSelector: return fmt.Sprintf("(%s).%s", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1])) case Index: return fmt.Sprintf("(%s)[%s]", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1])) default: return fmt.Sprintf("?(unexpected expr: %d)", e.Type) } } for _, s := range b.Stmts { switch s.Type { case ExprStmt: lines = append(lines, fmt.Sprintf("%s%s;", idt, glslExpr(&s.Exprs[0]))) case BlockStmt: lines = append(lines, idt+"{") lines = append(lines, p.glslBlock(&s.Blocks[0], level+1, localVarIndex)...) lines = append(lines, idt+"}") case Assign: lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, glslExpr(&s.Exprs[0]), glslExpr(&s.Exprs[1]))) case If: lines = append(lines, fmt.Sprintf("%sif (%s) {", idt, glslExpr(&s.Exprs[0]))) lines = append(lines, p.glslBlock(&s.Blocks[0], level+1, localVarIndex)...) if len(s.Blocks) > 1 { lines = append(lines, fmt.Sprintf("%s} else {", idt)) lines = append(lines, p.glslBlock(&s.Blocks[1], level+1, localVarIndex)...) } lines = append(lines, fmt.Sprintf("%s}", idt)) case For: v := localVarIndex localVarIndex++ var delta string switch s.ForDelta { case 0: delta = fmt.Sprintf("?(unexpected delta: %d)", s.ForDelta) case 1: delta = fmt.Sprintf("l%d++", v) case -1: delta = fmt.Sprintf("l%d--", v) default: if s.ForDelta > 0 { delta = fmt.Sprintf("l%d += %d", v, s.ForDelta) } else { delta = fmt.Sprintf("l%d -= %d", v, -s.ForDelta) } } var op string switch s.ForOp { case LessThanOp, LessThanEqualOp, GreaterThanOp, GreaterThanEqualOp, EqualOp, NotEqualOp: op = string(s.ForOp) default: op = fmt.Sprintf("?(unexpected op: %s)", string(s.ForOp)) } lines = append(lines, fmt.Sprintf("%sfor (int l%d = %d; l%d %s %d; %s) {", idt, v, s.ForInit, v, op, s.ForEnd, delta)) lines = append(lines, p.glslBlock(&s.Blocks[0], level+1, localVarIndex)...) lines = append(lines, fmt.Sprintf("%s}", idt)) case Continue: lines = append(lines, idt+"continue;") case Break: lines = append(lines, idt+"break;") case Return: if len(s.Exprs) == 0 { lines = append(lines, idt+"return;") } else { lines = append(lines, fmt.Sprintf("%sreturn %s;", idt, glslExpr(&s.Exprs[0]))) } case Discard: lines = append(lines, idt+"discard;") default: lines = append(lines, fmt.Sprintf("%s?(unexpected stmt: %d)", idt, s.Type)) } } return lines }