// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package jsutil import ( "syscall/js" ) var ( object = js.Global().Get("Object") arrayBuffer = js.Global().Get("ArrayBuffer") uint8Array = js.Global().Get("Uint8Array") float32Array = js.Global().Get("Float32Array") int32Array = js.Global().Get("Int32Array") ) var ( temporaryArrayBufferByteLength = 16 // temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D. // The read data is converted to Go's byte slice as soon as possible. // To avoid often allocating ArrayBuffer, reuse the buffer whenever possible. temporaryArrayBuffer = arrayBuffer.New(temporaryArrayBufferByteLength) // temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. temporaryUint8Array = uint8Array.New(temporaryArrayBuffer) // temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. temporaryFloat32Array = float32Array.New(temporaryArrayBuffer) // temporaryInt32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. temporaryInt32Array = int32Array.New(temporaryArrayBuffer) ) func ensureTemporaryArrayBufferSize(byteLength int) { if bufl := temporaryArrayBufferByteLength; bufl < byteLength { for bufl < byteLength { bufl *= 2 } temporaryArrayBufferByteLength = bufl temporaryArrayBuffer = arrayBuffer.New(bufl) temporaryUint8Array = uint8Array.New(temporaryArrayBuffer) temporaryFloat32Array = float32Array.New(temporaryArrayBuffer) temporaryInt32Array = int32Array.New(temporaryArrayBuffer) } } // TemporaryUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from an uint8 slice. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. func TemporaryUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value { ensureTemporaryArrayBufferSize(minLength) copyUint8SliceToTemporaryArrayBuffer(data) return temporaryUint8Array } // TemporaryUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from an uint16 slice. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. func TemporaryUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value { ensureTemporaryArrayBufferSize(minLength * 2) copySliceToTemporaryArrayBuffer(data) return temporaryUint8Array } // TemporaryUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. func TemporaryUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) copySliceToTemporaryArrayBuffer(data) return temporaryUint8Array } // TemporaryFloat32Array returns a Float32Array whose length is at least minLength. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. func TemporaryFloat32Array(minLength int, data []float32) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) copySliceToTemporaryArrayBuffer(data) return temporaryFloat32Array } // TemporaryInt32Array returns a Int32Array whose length is at least minLength. // Be careful that the length can exceed the given minLength. // data must be a slice of a numeric type for initialization, or nil if you don't need initialization. func TemporaryInt32Array(minLength int, data []int32) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) copySliceToTemporaryArrayBuffer(data) return temporaryInt32Array }