// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "fmt" "os" "strings" "syscall/js" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl" ) // NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL. // The returned graphics value is nil iff the error is not nil. func NewGraphics(canvas js.Value) (graphicsdriver.Graphics, error) { var glContext js.Value attr := js.Global().Get("Object").New() attr.Set("alpha", true) attr.Set("premultipliedAlpha", true) attr.Set("stencil", true) var webGL2 bool if webGL2MightBeAvailable() { glContext = canvas.Call("getContext", "webgl2", attr) } if glContext.Truthy() { webGL2 = true } else { // Even though WebGL2RenderingContext exists, getting a webgl2 context might fail (#1738). glContext = canvas.Call("getContext", "webgl", attr) if !glContext.Truthy() { glContext = canvas.Call("getContext", "experimental-webgl", attr) } } if !glContext.Truthy() { return nil, fmt.Errorf("opengl: getContext failed") } ctx, err := gl.NewDefaultContext(glContext) if err != nil { return nil, err } g := &Graphics{} g.context.canvas = canvas g.context.ctx = ctx g.context.webGL2 = webGL2 if !webGL2 { glContext.Call("getExtension", "OES_standard_derivatives") } return g, nil } func webGL2MightBeAvailable() bool { env := os.Getenv("EBITENGINE_OPENGL") for _, t := range strings.Split(env, ",") { switch strings.TrimSpace(t) { case "webgl1": return false } } return js.Global().Get("WebGL2RenderingContext").Truthy() }