// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package mobile provides functions for mobile platforms (Android and iOS). // // This package is used when you use `gomobile bind`. // For `gomobile build`, you don't have to use this package. // // For usage, see https://github.com/hajimehoshi/ebiten/wiki/Mobile, https://github.com/hajimehoshi/ebiten/wiki/Android and https://github.com/hajimehoshi/ebiten/wiki/iOS. package mobile import ( "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/mobile/ebitenmobileview" ) // Game defines necessary functions for a mobile game. type Game interface { // Update updates a game by one frame. Update(*ebiten.Image) error // Layout accepts a native view size in DP (device-independent pixels) and returns the game's logical screen // size. // // The screen scale is automatically adjusted to fit the view. // // Layout is called at an initialization and whenever the view size is changed. // // You can return a fixed screen size if you don't care, or you can also return a calculated screen size // adjusted with the given view size. Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int) } // SetGame sets a mobile game. // // SetGame is epxected to be called only once. // // SetGame is expected to be called at initialization phase like an init function. func SetGame(game Game) { ebitenmobileview.SetGame(game) }