// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/example/platform/platform" "log" ) const ( ScreenWidth = 256 ScreenHeight = 240 ScreenScale = 2 ) var game = platform.NewGame() func update(screen *ebiten.Image) error { game.Update() return game.Draw(screen) } func main() { if err := ebiten.Run(update, ScreenWidth, ScreenHeight, ScreenScale, "Platform (Ebiten Demo)"); err != nil { log.Fatal(err) } }