// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk && !playstation5 package opengl import ( "fmt" "runtime" "github.com/hajimehoshi/ebiten/v2/internal/glfw" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl" "github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk" ) type graphicsPlatform struct { window *glfw.Window } // NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL. // The returned graphics value is nil iff the error is not nil. func NewGraphics() (graphicsdriver.Graphics, error) { if microsoftgdk.IsXbox() { return nil, fmt.Errorf("opengl: OpenGL is not supported on Xbox") } ctx, err := gl.NewDefaultContext() if err != nil { return nil, err } if err := setGLFWClientAPI(ctx.IsES()); err != nil { return nil, err } return newGraphics(ctx), nil } func setGLFWClientAPI(isES bool) error { if isES { if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI); err != nil { return err } if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil { return err } if err := glfw.WindowHint(glfw.ContextVersionMinor, 0); err != nil { return err } if err := glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI); err != nil { return err } return nil } if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI); err != nil { return err } if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil { return err } if err := glfw.WindowHint(glfw.ContextVersionMinor, 2); err != nil { return err } // macOS requires forward-compatible and a core profile. if runtime.GOOS == "darwin" { if err := glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True); err != nil { return err } if err := glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile); err != nil { return err } } return nil } func (g *Graphics) SetGLFWWindow(window *glfw.Window) { g.window = window } func (g *Graphics) makeContextCurrent() error { return g.window.MakeContextCurrent() } func (g *Graphics) swapBuffers() error { // Call SwapIntervals even though vsync is not changed. // When toggling to fullscreen, vsync state might be reset unexpectedly (#1787). // SwapInterval is affected by the current monitor of the window. // This needs to be called at least after SetMonitor. // Without SwapInterval after SetMonitor, vsynch doesn't work (#375). if g.vsync { if err := glfw.SwapInterval(1); err != nil { return err } } else { if err := glfw.SwapInterval(0); err != nil { return err } } if err := g.window.SwapBuffers(); err != nil { return err } return nil }