// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable import ( "fmt" "github.com/hajimehoshi/ebiten/v2/internal/builtinshader" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Shader struct { shader *graphicscommand.Shader ir *shaderir.Program } func NewShader(ir *shaderir.Program) *Shader { s := &Shader{ shader: graphicscommand.NewShader(ir), ir: ir, } theImages.addShader(s) return s } func (s *Shader) Dispose() { theImages.removeShader(s) s.shader.Dispose() s.shader = nil s.ir = nil } func (s *Shader) restore() { s.shader = graphicscommand.NewShader(s.ir) } var ( NearestFilterShader *Shader LinearFilterShader *Shader ) func init() { { ir, err := graphics.CompileShader([]byte(builtinshader.Shader(graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, false))) if err != nil { panic(fmt.Sprintf("restorable: compiling the nearest shader failed: %v", err)) } NearestFilterShader = NewShader(ir) } { ir, err := graphics.CompileShader([]byte(builtinshader.Shader(graphicsdriver.FilterLinear, graphicsdriver.AddressUnsafe, false))) if err != nil { panic(fmt.Sprintf("restorable: compiling the linear shader failed: %v", err)) } LinearFilterShader = NewShader(ir) } }