// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" _ "embed" "flag" "fmt" "image" "image/color" _ "image/png" "log" "math" "math/rand" "time" "golang.org/x/image/font" "golang.org/x/image/font/opentype" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/audio/vorbis" "github.com/hajimehoshi/ebiten/v2/audio/wav" "github.com/hajimehoshi/ebiten/v2/ebitenutil" raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" resources "github.com/hajimehoshi/ebiten/v2/examples/resources/images/flappy" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text" ) var flagCRT = flag.Bool("crt", false, "enable the CRT effect") //go:embed crt.go var crtGo []byte func init() { rand.Seed(time.Now().UnixNano()) } func floorDiv(x, y int) int { d := x / y if d*y == x || x >= 0 { return d } return d - 1 } func floorMod(x, y int) int { return x - floorDiv(x, y)*y } const ( screenWidth = 640 screenHeight = 480 tileSize = 32 titleFontSize = fontSize * 1.5 fontSize = 24 smallFontSize = fontSize / 2 pipeWidth = tileSize * 2 pipeStartOffsetX = 8 pipeIntervalX = 8 pipeGapY = 5 ) var ( gopherImage *ebiten.Image tilesImage *ebiten.Image titleArcadeFont font.Face arcadeFont font.Face smallArcadeFont font.Face ) func init() { img, _, err := image.Decode(bytes.NewReader(resources.Gopher_png)) if err != nil { log.Fatal(err) } gopherImage = ebiten.NewImageFromImage(img) img, _, err = image.Decode(bytes.NewReader(resources.Tiles_png)) if err != nil { log.Fatal(err) } tilesImage = ebiten.NewImageFromImage(img) } func init() { tt, err := opentype.Parse(fonts.PressStart2P_ttf) if err != nil { log.Fatal(err) } const dpi = 72 titleArcadeFont, err = opentype.NewFace(tt, &opentype.FaceOptions{ Size: titleFontSize, DPI: dpi, Hinting: font.HintingFull, }) if err != nil { log.Fatal(err) } arcadeFont, err = opentype.NewFace(tt, &opentype.FaceOptions{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) if err != nil { log.Fatal(err) } smallArcadeFont, err = opentype.NewFace(tt, &opentype.FaceOptions{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) if err != nil { log.Fatal(err) } } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) type Game struct { mode Mode // The gopher's position x16 int y16 int vy16 int // Camera cameraX int cameraY int // Pipes pipeTileYs []int gameoverCount int touchIDs []ebiten.TouchID gamepadIDs []ebiten.GamepadID audioContext *audio.Context jumpPlayer *audio.Player hitPlayer *audio.Player } func NewGame(crt bool) ebiten.Game { g := &Game{} g.init() if crt { return &GameWithCRTEffect{Game: g} } return g } func (g *Game) init() { g.x16 = 0 g.y16 = 100 * 16 g.cameraX = -240 g.cameraY = 0 g.pipeTileYs = make([]int, 256) for i := range g.pipeTileYs { g.pipeTileYs[i] = rand.Intn(6) + 2 } if g.audioContext == nil { g.audioContext = audio.NewContext(48000) } jumpD, err := vorbis.DecodeWithoutResampling(bytes.NewReader(raudio.Jump_ogg)) if err != nil { log.Fatal(err) } g.jumpPlayer, err = g.audioContext.NewPlayer(jumpD) if err != nil { log.Fatal(err) } jabD, err := wav.DecodeWithoutResampling(bytes.NewReader(raudio.Jab_wav)) if err != nil { log.Fatal(err) } g.hitPlayer, err = g.audioContext.NewPlayer(jabD) if err != nil { log.Fatal(err) } } func (g *Game) isKeyJustPressed() bool { if inpututil.IsKeyJustPressed(ebiten.KeySpace) { return true } if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { return true } g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs[:0]) if len(g.touchIDs) > 0 { return true } g.gamepadIDs = ebiten.AppendGamepadIDs(g.gamepadIDs[:0]) for _, g := range g.gamepadIDs { if ebiten.IsStandardGamepadLayoutAvailable(g) { if inpututil.IsStandardGamepadButtonJustPressed(g, ebiten.StandardGamepadButtonRightBottom) { return true } if inpututil.IsStandardGamepadButtonJustPressed(g, ebiten.StandardGamepadButtonRightRight) { return true } } else { // The button 0/1 might not be A/B buttons. if inpututil.IsGamepadButtonJustPressed(g, ebiten.GamepadButton0) { return true } if inpututil.IsGamepadButtonJustPressed(g, ebiten.GamepadButton1) { return true } } } return false } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func (g *Game) Update() error { switch g.mode { case ModeTitle: if g.isKeyJustPressed() { g.mode = ModeGame } case ModeGame: g.x16 += 32 g.cameraX += 2 if g.isKeyJustPressed() { g.vy16 = -96 if err := g.jumpPlayer.Rewind(); err != nil { return err } g.jumpPlayer.Play() } g.y16 += g.vy16 // Gravity g.vy16 += 4 if g.vy16 > 96 { g.vy16 = 96 } if g.hit() { if err := g.hitPlayer.Rewind(); err != nil { return err } g.hitPlayer.Play() g.mode = ModeGameOver g.gameoverCount = 30 } case ModeGameOver: if g.gameoverCount > 0 { g.gameoverCount-- } if g.gameoverCount == 0 && g.isKeyJustPressed() { g.init() g.mode = ModeTitle } } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0x80, 0xa0, 0xc0, 0xff}) g.drawTiles(screen) if g.mode != ModeTitle { g.drawGopher(screen) } var titleTexts []string var texts []string switch g.mode { case ModeTitle: titleTexts = []string{"FLAPPY GOPHER"} texts = []string{"", "", "", "", "", "", "", "PRESS SPACE KEY", "", "OR A/B BUTTON", "", "OR TOUCH SCREEN"} case ModeGameOver: texts = []string{"", "GAME OVER!"} } for i, l := range titleTexts { x := (screenWidth - len(l)*titleFontSize) / 2 text.Draw(screen, l, titleArcadeFont, x, (i+4)*titleFontSize, color.White) } for i, l := range texts { x := (screenWidth - len(l)*fontSize) / 2 text.Draw(screen, l, arcadeFont, x, (i+4)*fontSize, color.White) } if g.mode == ModeTitle { msg := []string{ "Go Gopher by Renee French is", "licenced under CC BY 3.0.", } for i, l := range msg { x := (screenWidth - len(l)*smallFontSize) / 2 text.Draw(screen, l, smallArcadeFont, x, screenHeight-4+(i-1)*smallFontSize, color.White) } } scoreStr := fmt.Sprintf("%04d", g.score()) text.Draw(screen, scoreStr, arcadeFont, screenWidth-len(scoreStr)*fontSize, fontSize, color.White) ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS())) } func (g *Game) pipeAt(tileX int) (tileY int, ok bool) { if (tileX - pipeStartOffsetX) <= 0 { return 0, false } if floorMod(tileX-pipeStartOffsetX, pipeIntervalX) != 0 { return 0, false } idx := floorDiv(tileX-pipeStartOffsetX, pipeIntervalX) return g.pipeTileYs[idx%len(g.pipeTileYs)], true } func (g *Game) score() int { x := floorDiv(g.x16, 16) / tileSize if (x - pipeStartOffsetX) <= 0 { return 0 } return floorDiv(x-pipeStartOffsetX, pipeIntervalX) } func (g *Game) hit() bool { if g.mode != ModeGame { return false } const ( gopherWidth = 30 gopherHeight = 60 ) w, h := gopherImage.Size() x0 := floorDiv(g.x16, 16) + (w-gopherWidth)/2 y0 := floorDiv(g.y16, 16) + (h-gopherHeight)/2 x1 := x0 + gopherWidth y1 := y0 + gopherHeight if y0 < -tileSize*4 { return true } if y1 >= screenHeight-tileSize { return true } xMin := floorDiv(x0-pipeWidth, tileSize) xMax := floorDiv(x0+gopherWidth, tileSize) for x := xMin; x <= xMax; x++ { y, ok := g.pipeAt(x) if !ok { continue } if x0 >= x*tileSize+pipeWidth { continue } if x1 < x*tileSize { continue } if y0 < y*tileSize { return true } if y1 >= (y+pipeGapY)*tileSize { return true } } return false } func (g *Game) drawTiles(screen *ebiten.Image) { const ( nx = screenWidth / tileSize ny = screenHeight / tileSize pipeTileSrcX = 128 pipeTileSrcY = 192 ) op := &ebiten.DrawImageOptions{} for i := -2; i < nx+1; i++ { // ground op.GeoM.Reset() op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)), float64((ny-1)*tileSize-floorMod(g.cameraY, tileSize))) screen.DrawImage(tilesImage.SubImage(image.Rect(0, 0, tileSize, tileSize)).(*ebiten.Image), op) // pipe if tileY, ok := g.pipeAt(floorDiv(g.cameraX, tileSize) + i); ok { for j := 0; j < tileY; j++ { op.GeoM.Reset() op.GeoM.Scale(1, -1) op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)), float64(j*tileSize-floorMod(g.cameraY, tileSize))) op.GeoM.Translate(0, tileSize) var r image.Rectangle if j == tileY-1 { r = image.Rect(pipeTileSrcX, pipeTileSrcY, pipeTileSrcX+tileSize*2, pipeTileSrcY+tileSize) } else { r = image.Rect(pipeTileSrcX, pipeTileSrcY+tileSize, pipeTileSrcX+tileSize*2, pipeTileSrcY+tileSize*2) } screen.DrawImage(tilesImage.SubImage(r).(*ebiten.Image), op) } for j := tileY + pipeGapY; j < screenHeight/tileSize-1; j++ { op.GeoM.Reset() op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)), float64(j*tileSize-floorMod(g.cameraY, tileSize))) var r image.Rectangle if j == tileY+pipeGapY { r = image.Rect(pipeTileSrcX, pipeTileSrcY, pipeTileSrcX+pipeWidth, pipeTileSrcY+tileSize) } else { r = image.Rect(pipeTileSrcX, pipeTileSrcY+tileSize, pipeTileSrcX+pipeWidth, pipeTileSrcY+tileSize+tileSize) } screen.DrawImage(tilesImage.SubImage(r).(*ebiten.Image), op) } } } } func (g *Game) drawGopher(screen *ebiten.Image) { op := &ebiten.DrawImageOptions{} w, h := gopherImage.Size() op.GeoM.Translate(-float64(w)/2.0, -float64(h)/2.0) op.GeoM.Rotate(float64(g.vy16) / 96.0 * math.Pi / 6) op.GeoM.Translate(float64(w)/2.0, float64(h)/2.0) op.GeoM.Translate(float64(g.x16/16.0)-float64(g.cameraX), float64(g.y16/16.0)-float64(g.cameraY)) op.Filter = ebiten.FilterLinear screen.DrawImage(gopherImage, op) } type GameWithCRTEffect struct { ebiten.Game crtShader *ebiten.Shader } func (g *GameWithCRTEffect) DrawFinalScreen(screen ebiten.FinalScreen, offscreen *ebiten.Image, geoM ebiten.GeoM) { if g.crtShader == nil { s, err := ebiten.NewShader(crtGo) if err != nil { panic(fmt.Sprintf("flappy: failed to compiled the CRT shader: %v", err)) } g.crtShader = s } ow, oh := offscreen.Size() op := &ebiten.DrawRectShaderOptions{} op.Images[0] = offscreen op.GeoM = geoM screen.DrawRectShader(ow, oh, g.crtShader, op) } func main() { flag.Parse() ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Flappy Gopher (Ebitengine Demo)") if err := ebiten.RunGame(NewGame(*flagCRT)); err != nil { panic(err) } }