// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "image" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) var ( count = 0 gophersImage *ebiten.Image ) type Game struct{} func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return outsideWidth, outsideHeight } func (g *Game) Update(screen *ebiten.Image) error { count++ if ebiten.IsDrawingSkipped() { return nil } w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} // Move the image's center to the screen's upper-left corner. // This is a preparation for rotating. When geometry matrices are applied, // the origin point is the upper-left corner. op.GeoM.Translate(-float64(w)/2, -float64(h)/2) // Rotate the image. As a result, the anchor point of this rotate is // the center of the image. op.GeoM.Rotate(float64(count%360) * 2 * math.Pi / 360) // Move the image to the screen's center. sw, sh := screen.Size() op.GeoM.Translate(float64(sw)/2, float64(sh)/2) screen.DrawImage(gophersImage, op) return nil } func main() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) g := &Game{} ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Rotate (Resizable Window Demo)") ebiten.SetWindowResizable(true) if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }