package ebiten import ( "math" ) const GeometryDim = 3 type GeometryMatrix struct { Elements [GeometryDim - 1][GeometryDim]float64 } func GeometryMatrixI() GeometryMatrix { return GeometryMatrix{ [GeometryDim - 1][GeometryDim]float64{ {1, 0, 0}, {0, 1, 0}, }, } } func (g *GeometryMatrix) dim() int { return GeometryDim } func (g *GeometryMatrix) Concat(other GeometryMatrix) { result := GeometryMatrix{} mul(&other, g, &result) *g = result } func (g *GeometryMatrix) IsIdentity() bool { return isIdentity(g) } func (g *GeometryMatrix) element(i, j int) float64 { return g.Elements[i][j] } func (g *GeometryMatrix) setElement(i, j int, element float64) { g.Elements[i][j] = element } func (g *GeometryMatrix) Translate(tx, ty float64) { g.Elements[0][2] += tx g.Elements[1][2] += ty } func (g *GeometryMatrix) Scale(x, y float64) { g.Elements[0][0] *= x g.Elements[0][1] *= x g.Elements[0][2] *= x g.Elements[1][0] *= y g.Elements[1][1] *= y g.Elements[1][2] *= y } func (g *GeometryMatrix) Rotate(theta float64) { sin, cos := math.Sincos(theta) rotate := GeometryMatrix{ [2][3]float64{ {cos, -sin, 0}, {sin, cos, 0}, }, } g.Concat(rotate) }