// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "image/color" "math" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) type TextureQuads interface { Len() int SetVertices(vertices []int16) int } func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 { e11 := float64(2) / float64(right-left) e22 := float64(2) / float64(top-bottom) e14 := -1 * float64(right+left) / float64(right-left) e24 := -1 * float64(top+bottom) / float64(top-bottom) return &[4][4]float64{ {e11, 0, 0, e14}, {0, e22, 0, e24}, {0, 0, 1, 0}, {0, 0, 0, 1}, } } type Framebuffer struct { native opengl.Framebuffer width int height int flipY bool proMatrix *[4][4]float64 } func NewZeroFramebuffer(c *opengl.Context, width, height int) (*Framebuffer, error) { r := &Framebuffer{ width: width, height: height, flipY: true, } return r, nil } func NewFramebufferFromTexture(c *opengl.Context, texture *Texture) (*Framebuffer, error) { f, err := c.NewFramebuffer(opengl.Texture(texture.native)) if err != nil { return nil, err } w, h := texture.Size() return &Framebuffer{ native: f, width: w, height: h, }, nil } func (f *Framebuffer) Size() (width, height int) { return f.width, f.height } func (f *Framebuffer) Dispose(c *opengl.Context) { // Don't delete the default framebuffer. if f.native == opengl.ZeroFramebuffer { return } c.DeleteFramebuffer(f.native) } func (f *Framebuffer) setAsViewport(c *opengl.Context) error { width := int(NextPowerOf2Int32(int32(f.width))) height := int(NextPowerOf2Int32(int32(f.height))) return c.SetViewport(f.native, width, height) } func (f *Framebuffer) projectionMatrix() *[4][4]float64 { if f.proMatrix != nil { return f.proMatrix } width := int(NextPowerOf2Int32(int32(f.width))) height := int(NextPowerOf2Int32(int32(f.height))) m := orthoProjectionMatrix(0, width, 0, height) if f.flipY { m[1][1] *= -1 m[1][3] += float64(f.height) / float64(NextPowerOf2Int32(int32(f.height))) * 2 } f.proMatrix = m return f.proMatrix } func (f *Framebuffer) Fill(c *opengl.Context, clr color.Color) error { if err := f.setAsViewport(c); err != nil { return err } cr, cg, cb, ca := clr.RGBA() const max = math.MaxUint16 r := float64(cr) / max g := float64(cg) / max b := float64(cb) / max a := float64(ca) / max return c.FillFramebuffer(r, g, b, a) } func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, quads TextureQuads, geo, clr Matrix, mode opengl.CompositionMode) error { if err := f.setAsViewport(c); err != nil { return err } p := f.projectionMatrix() return drawTexture(c, t.native, p, quads, geo, clr, mode) } func (f *Framebuffer) Pixels(c *opengl.Context) ([]uint8, error) { w, h := f.Size() w, h = int(NextPowerOf2Int32(int32(w))), int(NextPowerOf2Int32(int32(h))) return c.FramebufferPixels(f.native, w, h) }