// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "fmt" "runtime" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) type Game struct { count int x int y int } func delta(x0, x1 int) int { if x0 < x1 { return x1 - x0 } return x0 - x1 } func (g *Game) Update() error { switch g.count { case 0: g.x, g.y = ebiten.CursorPosition() case 20: ebiten.SetFullscreen(true) case 40: ebiten.SetFullscreen(false) case 60: return ebiten.Termination default: // Allow some numerical errors (±1). if x, y := ebiten.CursorPosition(); delta(g.x, x) > 1 || delta(g.y, y) > 1 { return fmt.Errorf("cursor position changed: got: (%d, %d), want: (%d, %d)", x, y, g.x, g.y) } } g.count++ return nil } func (g *Game) Draw(screen *ebiten.Image) { x, y := ebiten.CursorPosition() ebitenutil.DebugPrint(screen, fmt.Sprintf("%d, %d", x, y)) } func (g *Game) Layout(width, height int) (int, int) { // Using a fixed size matters. // If a window size is changed or fullscreened, the cursor position calculation considers the current screen scale, and // a fixed size changes the scale. return 320, 240 } func main() { // Mouse is not supported on mobiles. // Capturing a cursor requires a user gesture on browsers. // Skip the test in these environments. if runtime.GOOS == "android" || runtime.GOOS == "ios" || runtime.GOOS == "js" { return } // This test is flaky on Windows (especially on GitHub Actions). Skip this. if runtime.GOOS == "windows" { return } ebiten.SetCursorMode(ebiten.CursorModeCaptured) if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }