// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "image" "image/draw" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) func adjustImageForTexture(img *image.RGBA) *image.RGBA { width, height := img.Bounds().Size().X, img.Bounds().Size().Y adjustedImageBounds := image.Rectangle{ image.ZP, image.Point{ int(NextPowerOf2Int32(int32(width))), int(NextPowerOf2Int32(int32(height))), }, } if img.Bounds() == adjustedImageBounds { return img } adjustedImage := image.NewRGBA(adjustedImageBounds) dstBounds := image.Rectangle{ image.ZP, img.Bounds().Size(), } draw.Draw(adjustedImage, dstBounds, img, img.Bounds().Min, draw.Src) return adjustedImage } type Texture struct { native opengl.Texture width int height int } func NewImage(width, height int, filter opengl.Filter) (*Texture, *Framebuffer, error) { texture := &Texture{} framebuffer := &Framebuffer{} c := &newImageCommand{ texture: texture, framebuffer: framebuffer, width: width, height: height, filter: filter, } theCommandQueue.Enqueue(c) return texture, framebuffer, nil } func NewImageFromImage(img *image.RGBA, filter opengl.Filter) (*Texture, *Framebuffer, error) { texture := &Texture{} framebuffer := &Framebuffer{} c := &newImageFromImageCommand{ texture: texture, framebuffer: framebuffer, img: img, filter: filter, } theCommandQueue.Enqueue(c) return texture, framebuffer, nil }