// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package ebiten provides graphics and input API to develop a 2D game. // // You can start the game by calling the function Run. // // // update is called every frame (1/60 [s]). // func update(screen *ebiten.Image) error { // // // Write your game's logical update. // // if IsDrawingSkipped() { // // When the game is running slowly, the rendering result // // will not be adopted. // return nil // } // // // Write your game's rendering. // // return nil // } // // func main() { // // Call ebiten.Run to start your game loop. // ebiten.Run(update, 320, 240, 2, "Your game's title") // } // // The EBITEN_SCREENSHOT_KEY environment variable specifies the key // to take a screenshot. For example, if you run your game with // `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot // by pressing Q key. // // The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key // to dump all the internal images. This is valid only when the build tag // 'ebitendebug' is specified. package ebiten