// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore //kage:unit pixels package main var Time float var Cursor vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { dstOrigin, _ := imageDstRegionOnTexture() pos := position.xy - dstOrigin lightpos := vec3(Cursor, 50) lightdir := normalize(lightpos - vec3(pos, 0)) normal := normalize(imageSrc1UnsafeAt(texCoord) - 0.5) const ambient = 0.25 diffuse := 0.75 * max(0.0, dot(normal.xyz, lightdir)) return imageSrc0UnsafeAt(texCoord) * (ambient + diffuse) }