// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ui import ( "github.com/gopherjs/gopherjs/js" ) type mockRWLock struct{} func (m mockRWLock) Lock() {} func (m mockRWLock) Unlock() {} func (m mockRWLock) RLock() {} func (m mockRWLock) RUnlock() {} type Input struct { keyPressed map[string]bool keyPressedEdge map[int]bool mouseButtonPressed map[int]bool cursorX int cursorY int gamepads [16]gamePad touches []touch runeBuffer []rune m mockRWLock } func (i *Input) RuneBuffer() []rune { return i.runeBuffer } func (i *Input) IsKeyPressed(key Key) bool { if i.keyPressed != nil { for _, c := range keyToCodes[key] { if i.keyPressed[c] { return true } } } if i.keyPressedEdge != nil { for c, k := range keyCodeToKeyEdge { if k != key { continue } if i.keyPressedEdge[c] { return true } } } return false } var codeToMouseButton = map[int]MouseButton{ 0: MouseButtonLeft, 1: MouseButtonMiddle, 2: MouseButtonRight, } func (i *Input) IsMouseButtonPressed(button MouseButton) bool { if i.mouseButtonPressed == nil { i.mouseButtonPressed = map[int]bool{} } for c, b := range codeToMouseButton { if b != button { continue } if i.mouseButtonPressed[c] { return true } } return false } func (i *Input) keyDown(code string) { if i.keyPressed == nil { i.keyPressed = map[string]bool{} } i.keyPressed[code] = true } func (i *Input) keyUp(code string) { if i.keyPressed == nil { i.keyPressed = map[string]bool{} } i.keyPressed[code] = false } func (i *Input) keyDownEdge(code int) { if i.keyPressedEdge == nil { i.keyPressedEdge = map[int]bool{} } i.keyPressedEdge[code] = true } func (i *Input) keyUpEdge(code int) { if i.keyPressedEdge == nil { i.keyPressedEdge = map[int]bool{} } i.keyPressedEdge[code] = false } func (i *Input) mouseDown(code int) { if i.mouseButtonPressed == nil { i.mouseButtonPressed = map[int]bool{} } i.mouseButtonPressed[code] = true } func (i *Input) mouseUp(code int) { if i.mouseButtonPressed == nil { i.mouseButtonPressed = map[int]bool{} } i.mouseButtonPressed[code] = false } func (i *Input) setMouseCursor(x, y int) { i.cursorX, i.cursorY = x, y } func (i *Input) updateGamepads() { nav := js.Global.Get("navigator") if nav.Get("getGamepads") == js.Undefined { return } gamepads := nav.Call("getGamepads") l := gamepads.Get("length").Int() for id := 0; id < l; id++ { i.gamepads[id].valid = false gamepad := gamepads.Index(id) if gamepad == js.Undefined || gamepad == nil { continue } i.gamepads[id].valid = true axes := gamepad.Get("axes") axesNum := axes.Get("length").Int() i.gamepads[id].axisNum = axesNum for a := 0; a < len(i.gamepads[id].axes); a++ { if axesNum <= a { i.gamepads[id].axes[a] = 0 continue } i.gamepads[id].axes[a] = axes.Index(a).Float() } buttons := gamepad.Get("buttons") buttonsNum := buttons.Get("length").Int() i.gamepads[id].buttonNum = buttonsNum for b := 0; b < len(i.gamepads[id].buttonPressed); b++ { if buttonsNum <= b { i.gamepads[id].buttonPressed[b] = false continue } i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool() } } } func (i *Input) updateTouches(t []touch) { i.touches = make([]touch, len(t)) copy(i.touches, t) }