// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by genkeys.go using 'go generate'. DO NOT EDIT. package gl import ( "fmt" "os" ) type DebugContext struct { Context Context } var _ Context = (*DebugContext)(nil) func (d *DebugContext) ActiveTexture(arg0 uint32) { d.Context.ActiveTexture(arg0) fmt.Fprintln(os.Stderr, "ActiveTexture") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at ActiveTexture", e)) } } func (d *DebugContext) AttachShader(arg0 uint32, arg1 uint32) { d.Context.AttachShader(arg0, arg1) fmt.Fprintln(os.Stderr, "AttachShader") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at AttachShader", e)) } } func (d *DebugContext) BindAttribLocation(arg0 uint32, arg1 uint32, arg2 string) { d.Context.BindAttribLocation(arg0, arg1, arg2) fmt.Fprintln(os.Stderr, "BindAttribLocation") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BindAttribLocation", e)) } } func (d *DebugContext) BindBuffer(arg0 uint32, arg1 uint32) { d.Context.BindBuffer(arg0, arg1) fmt.Fprintln(os.Stderr, "BindBuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BindBuffer", e)) } } func (d *DebugContext) BindFramebuffer(arg0 uint32, arg1 uint32) { d.Context.BindFramebuffer(arg0, arg1) fmt.Fprintln(os.Stderr, "BindFramebuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BindFramebuffer", e)) } } func (d *DebugContext) BindRenderbuffer(arg0 uint32, arg1 uint32) { d.Context.BindRenderbuffer(arg0, arg1) fmt.Fprintln(os.Stderr, "BindRenderbuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BindRenderbuffer", e)) } } func (d *DebugContext) BindTexture(arg0 uint32, arg1 uint32) { d.Context.BindTexture(arg0, arg1) fmt.Fprintln(os.Stderr, "BindTexture") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BindTexture", e)) } } func (d *DebugContext) BindVertexArray(arg0 uint32) { d.Context.BindVertexArray(arg0) fmt.Fprintln(os.Stderr, "BindVertexArray") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BindVertexArray", e)) } } func (d *DebugContext) BlendEquationSeparate(arg0 uint32, arg1 uint32) { d.Context.BlendEquationSeparate(arg0, arg1) fmt.Fprintln(os.Stderr, "BlendEquationSeparate") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BlendEquationSeparate", e)) } } func (d *DebugContext) BlendFuncSeparate(arg0 uint32, arg1 uint32, arg2 uint32, arg3 uint32) { d.Context.BlendFuncSeparate(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "BlendFuncSeparate") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BlendFuncSeparate", e)) } } func (d *DebugContext) BufferInit(arg0 uint32, arg1 int, arg2 uint32) { d.Context.BufferInit(arg0, arg1, arg2) fmt.Fprintln(os.Stderr, "BufferInit") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BufferInit", e)) } } func (d *DebugContext) BufferSubData(arg0 uint32, arg1 int, arg2 []uint8) { d.Context.BufferSubData(arg0, arg1, arg2) fmt.Fprintln(os.Stderr, "BufferSubData") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at BufferSubData", e)) } } func (d *DebugContext) CheckFramebufferStatus(arg0 uint32) uint32 { out0 := d.Context.CheckFramebufferStatus(arg0) fmt.Fprintln(os.Stderr, "CheckFramebufferStatus") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CheckFramebufferStatus", e)) } return out0 } func (d *DebugContext) Clear(arg0 uint32) { d.Context.Clear(arg0) fmt.Fprintln(os.Stderr, "Clear") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Clear", e)) } } func (d *DebugContext) ColorMask(arg0 bool, arg1 bool, arg2 bool, arg3 bool) { d.Context.ColorMask(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "ColorMask") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at ColorMask", e)) } } func (d *DebugContext) CompileShader(arg0 uint32) { d.Context.CompileShader(arg0) fmt.Fprintln(os.Stderr, "CompileShader") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CompileShader", e)) } } func (d *DebugContext) CreateBuffer() uint32 { out0 := d.Context.CreateBuffer() fmt.Fprintln(os.Stderr, "CreateBuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateBuffer", e)) } return out0 } func (d *DebugContext) CreateFramebuffer() uint32 { out0 := d.Context.CreateFramebuffer() fmt.Fprintln(os.Stderr, "CreateFramebuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateFramebuffer", e)) } return out0 } func (d *DebugContext) CreateProgram() uint32 { out0 := d.Context.CreateProgram() fmt.Fprintln(os.Stderr, "CreateProgram") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateProgram", e)) } return out0 } func (d *DebugContext) CreateRenderbuffer() uint32 { out0 := d.Context.CreateRenderbuffer() fmt.Fprintln(os.Stderr, "CreateRenderbuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateRenderbuffer", e)) } return out0 } func (d *DebugContext) CreateShader(arg0 uint32) uint32 { out0 := d.Context.CreateShader(arg0) fmt.Fprintln(os.Stderr, "CreateShader") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateShader", e)) } return out0 } func (d *DebugContext) CreateTexture() uint32 { out0 := d.Context.CreateTexture() fmt.Fprintln(os.Stderr, "CreateTexture") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateTexture", e)) } return out0 } func (d *DebugContext) CreateVertexArray() uint32 { out0 := d.Context.CreateVertexArray() fmt.Fprintln(os.Stderr, "CreateVertexArray") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at CreateVertexArray", e)) } return out0 } func (d *DebugContext) DeleteBuffer(arg0 uint32) { d.Context.DeleteBuffer(arg0) fmt.Fprintln(os.Stderr, "DeleteBuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteBuffer", e)) } } func (d *DebugContext) DeleteFramebuffer(arg0 uint32) { d.Context.DeleteFramebuffer(arg0) fmt.Fprintln(os.Stderr, "DeleteFramebuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteFramebuffer", e)) } } func (d *DebugContext) DeleteProgram(arg0 uint32) { d.Context.DeleteProgram(arg0) fmt.Fprintln(os.Stderr, "DeleteProgram") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteProgram", e)) } } func (d *DebugContext) DeleteRenderbuffer(arg0 uint32) { d.Context.DeleteRenderbuffer(arg0) fmt.Fprintln(os.Stderr, "DeleteRenderbuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteRenderbuffer", e)) } } func (d *DebugContext) DeleteShader(arg0 uint32) { d.Context.DeleteShader(arg0) fmt.Fprintln(os.Stderr, "DeleteShader") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteShader", e)) } } func (d *DebugContext) DeleteTexture(arg0 uint32) { d.Context.DeleteTexture(arg0) fmt.Fprintln(os.Stderr, "DeleteTexture") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteTexture", e)) } } func (d *DebugContext) DeleteVertexArray(arg0 uint32) { d.Context.DeleteVertexArray(arg0) fmt.Fprintln(os.Stderr, "DeleteVertexArray") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DeleteVertexArray", e)) } } func (d *DebugContext) Disable(arg0 uint32) { d.Context.Disable(arg0) fmt.Fprintln(os.Stderr, "Disable") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Disable", e)) } } func (d *DebugContext) DisableVertexAttribArray(arg0 uint32) { d.Context.DisableVertexAttribArray(arg0) fmt.Fprintln(os.Stderr, "DisableVertexAttribArray") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DisableVertexAttribArray", e)) } } func (d *DebugContext) DrawElements(arg0 uint32, arg1 int32, arg2 uint32, arg3 int) { d.Context.DrawElements(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "DrawElements") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at DrawElements", e)) } } func (d *DebugContext) Enable(arg0 uint32) { d.Context.Enable(arg0) fmt.Fprintln(os.Stderr, "Enable") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Enable", e)) } } func (d *DebugContext) EnableVertexAttribArray(arg0 uint32) { d.Context.EnableVertexAttribArray(arg0) fmt.Fprintln(os.Stderr, "EnableVertexAttribArray") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at EnableVertexAttribArray", e)) } } func (d *DebugContext) Flush() { d.Context.Flush() fmt.Fprintln(os.Stderr, "Flush") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Flush", e)) } } func (d *DebugContext) FramebufferRenderbuffer(arg0 uint32, arg1 uint32, arg2 uint32, arg3 uint32) { d.Context.FramebufferRenderbuffer(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "FramebufferRenderbuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at FramebufferRenderbuffer", e)) } } func (d *DebugContext) FramebufferTexture2D(arg0 uint32, arg1 uint32, arg2 uint32, arg3 uint32, arg4 int32) { d.Context.FramebufferTexture2D(arg0, arg1, arg2, arg3, arg4) fmt.Fprintln(os.Stderr, "FramebufferTexture2D") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at FramebufferTexture2D", e)) } } func (d *DebugContext) GetError() uint32 { out0 := d.Context.GetError() fmt.Fprintln(os.Stderr, "GetError") return out0 } func (d *DebugContext) GetInteger(arg0 uint32) int { out0 := d.Context.GetInteger(arg0) fmt.Fprintln(os.Stderr, "GetInteger") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at GetInteger", e)) } return out0 } func (d *DebugContext) GetProgramInfoLog(arg0 uint32) string { out0 := d.Context.GetProgramInfoLog(arg0) fmt.Fprintln(os.Stderr, "GetProgramInfoLog") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at GetProgramInfoLog", e)) } return out0 } func (d *DebugContext) GetProgrami(arg0 uint32, arg1 uint32) int { out0 := d.Context.GetProgrami(arg0, arg1) fmt.Fprintln(os.Stderr, "GetProgrami") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at GetProgrami", e)) } return out0 } func (d *DebugContext) GetShaderInfoLog(arg0 uint32) string { out0 := d.Context.GetShaderInfoLog(arg0) fmt.Fprintln(os.Stderr, "GetShaderInfoLog") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at GetShaderInfoLog", e)) } return out0 } func (d *DebugContext) GetShaderi(arg0 uint32, arg1 uint32) int { out0 := d.Context.GetShaderi(arg0, arg1) fmt.Fprintln(os.Stderr, "GetShaderi") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at GetShaderi", e)) } return out0 } func (d *DebugContext) GetUniformLocation(arg0 uint32, arg1 string) int32 { out0 := d.Context.GetUniformLocation(arg0, arg1) fmt.Fprintln(os.Stderr, "GetUniformLocation") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at GetUniformLocation", e)) } return out0 } func (d *DebugContext) IsES() bool { out0 := d.Context.IsES() return out0 } func (d *DebugContext) IsFramebuffer(arg0 uint32) bool { out0 := d.Context.IsFramebuffer(arg0) fmt.Fprintln(os.Stderr, "IsFramebuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at IsFramebuffer", e)) } return out0 } func (d *DebugContext) IsProgram(arg0 uint32) bool { out0 := d.Context.IsProgram(arg0) fmt.Fprintln(os.Stderr, "IsProgram") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at IsProgram", e)) } return out0 } func (d *DebugContext) IsRenderbuffer(arg0 uint32) bool { out0 := d.Context.IsRenderbuffer(arg0) fmt.Fprintln(os.Stderr, "IsRenderbuffer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at IsRenderbuffer", e)) } return out0 } func (d *DebugContext) IsTexture(arg0 uint32) bool { out0 := d.Context.IsTexture(arg0) fmt.Fprintln(os.Stderr, "IsTexture") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at IsTexture", e)) } return out0 } func (d *DebugContext) LinkProgram(arg0 uint32) { d.Context.LinkProgram(arg0) fmt.Fprintln(os.Stderr, "LinkProgram") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at LinkProgram", e)) } } func (d *DebugContext) LoadFunctions() error { out0 := d.Context.LoadFunctions() return out0 } func (d *DebugContext) PixelStorei(arg0 uint32, arg1 int32) { d.Context.PixelStorei(arg0, arg1) fmt.Fprintln(os.Stderr, "PixelStorei") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at PixelStorei", e)) } } func (d *DebugContext) ReadPixels(arg0 []uint8, arg1 int32, arg2 int32, arg3 int32, arg4 int32, arg5 uint32, arg6 uint32) { d.Context.ReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6) fmt.Fprintln(os.Stderr, "ReadPixels") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at ReadPixels", e)) } } func (d *DebugContext) RenderbufferStorage(arg0 uint32, arg1 uint32, arg2 int32, arg3 int32) { d.Context.RenderbufferStorage(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "RenderbufferStorage") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at RenderbufferStorage", e)) } } func (d *DebugContext) Scissor(arg0 int32, arg1 int32, arg2 int32, arg3 int32) { d.Context.Scissor(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "Scissor") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Scissor", e)) } } func (d *DebugContext) ShaderSource(arg0 uint32, arg1 string) { d.Context.ShaderSource(arg0, arg1) fmt.Fprintln(os.Stderr, "ShaderSource") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at ShaderSource", e)) } } func (d *DebugContext) StencilFunc(arg0 uint32, arg1 int32, arg2 uint32) { d.Context.StencilFunc(arg0, arg1, arg2) fmt.Fprintln(os.Stderr, "StencilFunc") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at StencilFunc", e)) } } func (d *DebugContext) StencilOp(arg0 uint32, arg1 uint32, arg2 uint32) { d.Context.StencilOp(arg0, arg1, arg2) fmt.Fprintln(os.Stderr, "StencilOp") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at StencilOp", e)) } } func (d *DebugContext) TexImage2D(arg0 uint32, arg1 int32, arg2 int32, arg3 int32, arg4 int32, arg5 uint32, arg6 uint32, arg7 []uint8) { d.Context.TexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) fmt.Fprintln(os.Stderr, "TexImage2D") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at TexImage2D", e)) } } func (d *DebugContext) TexParameteri(arg0 uint32, arg1 uint32, arg2 int32) { d.Context.TexParameteri(arg0, arg1, arg2) fmt.Fprintln(os.Stderr, "TexParameteri") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at TexParameteri", e)) } } func (d *DebugContext) TexSubImage2D(arg0 uint32, arg1 int32, arg2 int32, arg3 int32, arg4 int32, arg5 int32, arg6 uint32, arg7 uint32, arg8 []uint8) { d.Context.TexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) fmt.Fprintln(os.Stderr, "TexSubImage2D") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at TexSubImage2D", e)) } } func (d *DebugContext) Uniform1fv(arg0 int32, arg1 []float32) { d.Context.Uniform1fv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform1fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform1fv", e)) } } func (d *DebugContext) Uniform1i(arg0 int32, arg1 int32) { d.Context.Uniform1i(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform1i") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform1i", e)) } } func (d *DebugContext) Uniform1iv(arg0 int32, arg1 []int32) { d.Context.Uniform1iv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform1iv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform1iv", e)) } } func (d *DebugContext) Uniform2fv(arg0 int32, arg1 []float32) { d.Context.Uniform2fv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform2fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform2fv", e)) } } func (d *DebugContext) Uniform2iv(arg0 int32, arg1 []int32) { d.Context.Uniform2iv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform2iv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform2iv", e)) } } func (d *DebugContext) Uniform3fv(arg0 int32, arg1 []float32) { d.Context.Uniform3fv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform3fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform3fv", e)) } } func (d *DebugContext) Uniform3iv(arg0 int32, arg1 []int32) { d.Context.Uniform3iv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform3iv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform3iv", e)) } } func (d *DebugContext) Uniform4fv(arg0 int32, arg1 []float32) { d.Context.Uniform4fv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform4fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform4fv", e)) } } func (d *DebugContext) Uniform4iv(arg0 int32, arg1 []int32) { d.Context.Uniform4iv(arg0, arg1) fmt.Fprintln(os.Stderr, "Uniform4iv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Uniform4iv", e)) } } func (d *DebugContext) UniformMatrix2fv(arg0 int32, arg1 []float32) { d.Context.UniformMatrix2fv(arg0, arg1) fmt.Fprintln(os.Stderr, "UniformMatrix2fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at UniformMatrix2fv", e)) } } func (d *DebugContext) UniformMatrix3fv(arg0 int32, arg1 []float32) { d.Context.UniformMatrix3fv(arg0, arg1) fmt.Fprintln(os.Stderr, "UniformMatrix3fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at UniformMatrix3fv", e)) } } func (d *DebugContext) UniformMatrix4fv(arg0 int32, arg1 []float32) { d.Context.UniformMatrix4fv(arg0, arg1) fmt.Fprintln(os.Stderr, "UniformMatrix4fv") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at UniformMatrix4fv", e)) } } func (d *DebugContext) UseProgram(arg0 uint32) { d.Context.UseProgram(arg0) fmt.Fprintln(os.Stderr, "UseProgram") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at UseProgram", e)) } } func (d *DebugContext) VertexAttribPointer(arg0 uint32, arg1 int32, arg2 uint32, arg3 bool, arg4 int32, arg5 int) { d.Context.VertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5) fmt.Fprintln(os.Stderr, "VertexAttribPointer") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at VertexAttribPointer", e)) } } func (d *DebugContext) Viewport(arg0 int32, arg1 int32, arg2 int32, arg3 int32) { d.Context.Viewport(arg0, arg1, arg2, arg3) fmt.Fprintln(os.Stderr, "Viewport") if e := d.Context.GetError(); e != NO_ERROR { panic(fmt.Sprintf("gl: GetError() returned %d at Viewport", e)) } }