// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk package opengl import ( "runtime" "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) func (g *Graphics) SetGLFWClientAPI() { if g.context.ctx.IsES() { glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI) glfw.WindowHint(glfw.ContextVersionMajor, 3) glfw.WindowHint(glfw.ContextVersionMinor, 0) glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI) return } glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI) glfw.WindowHint(glfw.ContextVersionMajor, 3) glfw.WindowHint(glfw.ContextVersionMinor, 2) // macOS requires forward-compatible and a core profile. if runtime.GOOS == "darwin" { glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True) glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) } }