// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" glfw "github.com/go-gl/glfw3" "github.com/hajimehoshi/ebiten/internal/opengl" "image" "runtime" ) var currentUI *ui func init() { runtime.LockOSThread() glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) { panic(fmt.Sprintf("%v: %v\n", err, desc)) }) if !glfw.Init() { panic("glfw.Init() fails") } glfw.WindowHint(glfw.Visible, glfw.False) glfw.WindowHint(glfw.Resizable, glfw.False) window, err := glfw.CreateWindow(16, 16, "", nil, nil) if err != nil { panic(err) } currentUI = &ui{ window: window, funcs: make(chan func()), } currentUI.run() currentUI.use(func() { opengl.Init() }) } type ui struct { window *glfw.Window scale int graphicsContext *graphicsContext input input funcs chan func() } func startUI(width, height, scale int, title string) error { monitor, err := glfw.GetPrimaryMonitor() if err != nil { return err } videoMode, err := monitor.GetVideoMode() if err != nil { return err } x := (videoMode.Width - width*scale) / 2 y := (videoMode.Height - height*scale) / 3 window := currentUI.window window.SetSize(width*scale, height*scale) window.SetTitle(title) window.SetPosition(x, y) window.Show() ui := currentUI ui.scale = scale // For retina displays, recalculate the scale with the framebuffer size. windowWidth, _ := window.GetFramebufferSize() realScale := windowWidth / width ui.use(func() { ui.graphicsContext, err = newGraphicsContext(width, height, realScale) }) return err } func (u *ui) doEvents() { glfw.PollEvents() u.update() } func (u *ui) terminate() { glfw.Terminate() } func (u *ui) isClosed() bool { return u.window.ShouldClose() } func (u *ui) Sync(f func()) { u.use(f) } func (u *ui) draw(f func(*Image) error) (err error) { u.use(func() { err = u.graphicsContext.preUpdate() }) if err != nil { return } err = f(&Image{syncer: u, inner: u.graphicsContext.screen}) if err != nil { return } u.use(func() { err = u.graphicsContext.postUpdate() if err != nil { return } u.window.SwapBuffers() }) return } func (u *ui) newImageFromImage(img image.Image, filter Filter) (*Image, error) { var innerImage *innerImage var err error u.use(func() { var texture *opengl.Texture texture, err = opengl.NewTextureFromImage(img, opengl.Filter(filter)) if err != nil { return } innerImage, err = newInnerImage(texture) }) if err != nil { return nil, err } return &Image{syncer: u, inner: innerImage}, nil } func (u *ui) newImage(width, height int, filter Filter) (*Image, error) { var innerImage *innerImage var err error u.use(func() { var texture *opengl.Texture texture, err = opengl.NewTexture(width, height, opengl.Filter(filter)) if err != nil { return } innerImage, err = newInnerImage(texture) innerImage.Clear() }) if err != nil { return nil, err } return &Image{syncer: u, inner: innerImage}, nil } func (u *ui) run() { go func() { runtime.LockOSThread() u.window.MakeContextCurrent() for f := range u.funcs { f() } }() } func (u *ui) use(f func()) { ch := make(chan struct{}) u.funcs <- func() { f() close(ch) } <-ch } func (u *ui) update() { u.input.update(u.window, u.scale) }