// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" _ "image/jpeg" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 640 screenHeight = 480 ) var ( gophersImage *ebiten.Image ) type Game struct{} func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(0, 0) screen.DrawImage(gophersImage, op) // Box blur (7x7) // https://en.wikipedia.org/wiki/Box_blur for j := -3; j <= 3; j++ { for i := -3; i <= 3; i++ { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(i), 244+float64(j)) // Alpha scale should be 1.0/49.0, but accumulating 1/49 49 times doesn't reach to 1, because // the final color is affected by the destination alpha when CompositeModeSourceOver is used. // This composite mode is the default mode. See how this is calculated at the doc: // https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#CompositeMode // // Use a higher value than 1.0/49.0. Here, 1.0/25.0 here to get a reasonable result. op.ColorM.Scale(1, 1, 1, 1.0/25.0) screen.DrawImage(gophersImage, op) } } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.FiveYears_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Blur (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }