// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "log" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/audio/wav" "github.com/hajimehoshi/ebiten/ebitenutil" raudio "github.com/hajimehoshi/ebiten/examples/resources/audio" ) const ( screenWidth = 320 screenHeight = 240 sampleRate = 44100 ) var ( audioContext *audio.Context audioPlayer *audio.Player ) func init() { var err error // Initialize audio context. audioContext, err = audio.NewContext(sampleRate) if err != nil { log.Fatal(err) } // In this example, embeded resource "Jab_wav" is used. // // If you want to use a wav file, open this and pass the file stream to wav.Decode. // Note that file's Close() should not be closed here // since audio.Player manages stream state. // // f, err := os.Open("jab.wav") // if err != nil { // return err // } // // d, err := wav.Decode(audioContext, f) // ... // Decode wav-formatted data and retrieve decoded PCM stream. d, err := wav.Decode(audioContext, audio.BytesReadSeekCloser(raudio.Jab_wav)) if err != nil { log.Fatal(err) } // Create an audio.Player that has one stream. audioPlayer, err = audio.NewPlayer(audioContext, d) if err != nil { log.Fatal(err) } } func update(screen *ebiten.Image) error { if ebiten.IsKeyPressed(ebiten.KeyP) && !audioPlayer.IsPlaying() { // As audioPlayer has one stream and remembers the playing position, // rewinding is needed before playing when reusing audioPlayer. audioPlayer.Rewind() audioPlayer.Play() } if ebiten.IsRunningSlowly() { return nil } if audioPlayer.IsPlaying() { ebitenutil.DebugPrint(screen, "Bump!") } else { ebitenutil.DebugPrint(screen, "Press P to play the wav") } return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 2, "WAV (Ebiten Demo)"); err != nil { log.Fatal(err) } }