// SPDX-License-Identifier: MIT package gl import ( "unsafe" "golang.org/x/sys/windows" ) var ( opengl32 = windows.NewLazySystemDLL("opengl32") wglGetProcAddress = opengl32.NewProc("wglGetProcAddress") ) func getProcAddress(namea string) uintptr { cname, err := windows.BytePtrFromString(namea) if err != nil { panic(err) } if r, _, _ := wglGetProcAddress.Call(uintptr(unsafe.Pointer(cname))); r != 0 { return r } p := opengl32.NewProc(namea) if err := p.Find(); err != nil { // The proc is not found. return 0 } return p.Addr() }