// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "log" "golang.org/x/image/font/gofont/goregular" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" "github.com/hajimehoshi/ebiten/v2/text/v2" ) const ( screenWidth = 640 screenHeight = 480 ) var ( goRegularFaceSource *text.GoTextFaceSource mplusFaceSource *text.GoTextFaceSource ) func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf)) if err != nil { log.Fatal(err) } mplusFaceSource = s } func init() { s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF)) if err != nil { log.Fatal(err) } goRegularFaceSource = s } type Game struct { face text.Face } func (g *Game) Update() error { if g.face == nil { // goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used. // Use text.LimitedFace to limit the glyphs. en := text.NewLimitedFace(&text.GoTextFace{ Source: goRegularFaceSource, Size: 24, }) // Limit the glyphs for ASCII and Latin-1 characters for this face. // This means that, for example, '…' (U+2026) is not rendered by this face. en.AddUnicodeRange('\u0020', '\u00ff') // M+ Font is the second font. // Use a relatively big size to see different-sized faces are well mixed. ja := &text.GoTextFace{ Source: mplusFaceSource, Size: 32, } f, err := text.NewMultiFace(en, ja) if err != nil { return err } g.face = f } return nil } func (g *Game) Draw(screen *ebiten.Image) { op := &text.DrawOptions{} op.GeoM.Translate(20, 20) op.LineSpacingInPixels = 48 text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish…", g.face, op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Mixed Font Faces (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }