// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package text import ( "github.com/hajimehoshi/ebiten/v2/vector" ) var _ Face = (*LimitedFace)(nil) type LimitedFace struct { face Face unicodeRanges unicodeRanges } // NewLimitedFace creates a new LimitedFace from the given face. // In the default state, glyphs for any runes are limited and not rendered. // You have to call AddUnicodeRange to add allowed glyphs. func NewLimitedFace(face Face) *LimitedFace { return &LimitedFace{ face: face, } } // AddUnicodeRange adds a rune range for rendered glyphs. // A range is inclusive, which means that a range contains the specified rune end. func (l *LimitedFace) AddUnicodeRange(start, end rune) { l.unicodeRanges.add(start, end) } // Metrics implements Face. func (l *LimitedFace) Metrics() Metrics { return l.face.Metrics() } // advance implements Face. func (l *LimitedFace) advance(text string) float64 { return l.face.advance(l.unicodeRanges.filter(text)) } // hasGlyph implements Face. func (l *LimitedFace) hasGlyph(r rune) bool { return l.unicodeRanges.contains(r) && l.face.hasGlyph(r) } // appendGlyphsForLine implements Face. func (l *LimitedFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph { return l.face.appendGlyphsForLine(glyphs, l.unicodeRanges.filter(line), indexOffset, originX, originY) } // appendVectorPathForLine implements Face. func (l *LimitedFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) { l.face.appendVectorPathForLine(path, l.unicodeRanges.filter(line), originX, originY) } // direction implements Face. func (l *LimitedFace) direction() Direction { return l.face.direction() } // private implements Face. func (l *LimitedFace) private() { } type unicodeRange struct { start rune end rune } type unicodeRanges struct { ranges []unicodeRange } func (u *unicodeRanges) add(start, end rune) { u.ranges = append(u.ranges, unicodeRange{ start: start, end: end, }) } func (u *unicodeRanges) contains(r rune) bool { for _, rg := range u.ranges { if rg.start <= r && r <= rg.end { return true } } return false } func (u *unicodeRanges) filter(str string) string { var rs []rune for _, r := range str { if !u.contains(r) { // U+FFFD is "REPLACEMENT CHARACTER". r = '\ufffd' } rs = append(rs, r) } return string(rs) }