// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js package ui import ( "fmt" "syscall" "unsafe" "golang.org/x/sys/windows" ) const ( processQueryLimitedInformation = 0x1000 ) var ( kernel32 = windows.NewLazySystemDLL("kernel32.dll") user32 = windows.NewLazySystemDLL("user32.dll") getCurrentProcessIdProc = kernel32.NewProc("GetCurrentProcessId") getConsoleWindowProc = kernel32.NewProc("GetConsoleWindow") getWindowThreadProcessIdProc = user32.NewProc("GetWindowThreadProcessId") showWindowAsyncProc = user32.NewProc("ShowWindowAsync") ) func getCurrentProcessId() (uint32, error) { r, _, e := syscall.Syscall(getCurrentProcessIdProc.Addr(), 0, 0, 0, 0) if e != 0 { return 0, fmt.Errorf("ui: GetCurrentProcessId failed: %d", e) } return uint32(r), nil } func getWindowThreadProcessId(hwnd uintptr) (uint32, error) { pid := uint32(0) r, _, e := syscall.Syscall(getWindowThreadProcessIdProc.Addr(), 2, hwnd, uintptr(unsafe.Pointer(&pid)), 0) if r == 0 { return 0, fmt.Errorf("ui: GetWindowThreadProcessId failed: %d", e) } return pid, nil } func getConsoleWindow() (uintptr, error) { r, _, e := syscall.Syscall(getConsoleWindowProc.Addr(), 0, 0, 0, 0) if e != 0 { return 0, fmt.Errorf("ui: GetConsoleWindow failed: %d", e) } return r, nil } func showWindowAsync(hwnd uintptr, show int) error { _, _, e := syscall.Syscall(showWindowAsyncProc.Addr(), 2, hwnd, uintptr(show), 0) if e != 0 { return fmt.Errorf("ui: ShowWindowAsync failed: %d", e) } return nil } // hideConsoleWindowOnWindows will hide the console window that is showing when // compiling on Windows without specifying the '-ldflags "-Hwindowsgui"' flag. func hideConsoleWindowOnWindows() { pid, err := getCurrentProcessId() if err != nil { // Ignore errors because: // 1. It is not critical if the console can't be hid. // 2. There is nothing to do when errors happen. return } w, err := getConsoleWindow() if err != nil { // Ignore errors return } // Get the process ID of the console's creater. cpid, err := getWindowThreadProcessId(w) if err != nil { // Ignore errors return } if pid == cpid { // The current process created its own console. Hide this. showWindowAsync(w, windows.SW_HIDE) } }