// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "errors" "fmt" "image" "image/color" "image/draw" "runtime" "sync" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) type imageImpl struct { image *graphics.Image disposed bool width int height int filter Filter pixels *pixels volatile bool screen bool m sync.Mutex } func newImageImpl(width, height int, filter Filter, volatile bool) (*imageImpl, error) { img, err := graphics.NewImage(width, height, glFilter(filter)) if err != nil { return nil, err } i := &imageImpl{ image: img, width: width, height: height, filter: filter, volatile: volatile, pixels: &pixels{ image: img, }, } i.pixels.resetWithPixels(make([]uint8, width*height*4)) runtime.SetFinalizer(i, (*imageImpl).Dispose) return i, nil } func newImageImplFromImage(source image.Image, filter Filter) (*imageImpl, error) { size := source.Bounds().Size() w, h := size.X, size.Y // TODO: Return error when the image is too big! // Don't lock while manipulating an image.Image interface. rgbaImg, ok := source.(*image.RGBA) if !ok || source.Bounds().Min != image.ZP { origImg := source newImg := image.NewRGBA(image.Rect(0, 0, w, h)) draw.Draw(newImg, newImg.Bounds(), origImg, origImg.Bounds().Min, draw.Src) rgbaImg = newImg } p := make([]uint8, 4*w*h) for j := 0; j < h; j++ { copy(p[j*w*4:(j+1)*w*4], rgbaImg.Pix[j*rgbaImg.Stride:]) } img, err := graphics.NewImageFromImage(rgbaImg, glFilter(filter)) if err != nil { // TODO: texture should be removed here? return nil, err } i := &imageImpl{ image: img, width: w, height: h, filter: filter, pixels: &pixels{ image: img, }, } i.pixels.resetWithPixels(p) runtime.SetFinalizer(i, (*imageImpl).Dispose) return i, nil } func newScreenImageImpl(width, height int) (*imageImpl, error) { img, err := graphics.NewScreenFramebufferImage(width, height) if err != nil { return nil, err } i := &imageImpl{ image: img, width: width, height: height, volatile: true, screen: true, pixels: &pixels{ image: img, }, } i.pixels.resetWithPixels(make([]uint8, width*height*4)) runtime.SetFinalizer(i, (*imageImpl).Dispose) return i, nil } func (i *imageImpl) Fill(clr color.Color) error { i.m.Lock() defer i.m.Unlock() if i.disposed { return errors.New("ebiten: image is already disposed") } if clr == color.Transparent && i.pixels.isCleared() { return nil } i.pixels.fill(clr) return i.image.Fill(clr) } func (i *imageImpl) clearIfVolatile() error { i.m.Lock() defer i.m.Unlock() if i.disposed { return nil } if !i.volatile { return nil } if i.pixels.isCleared() { return nil } i.pixels.clear() return i.image.Fill(color.Transparent) } func (i *imageImpl) DrawImage(image *Image, options *DrawImageOptions) error { // Calculate vertices before locking because the user can do anything in // options.ImageParts interface without deadlock (e.g. Call Image functions). if options == nil { options = &DrawImageOptions{} } parts := options.ImageParts if parts == nil { // Check options.Parts for backward-compatibility. dparts := options.Parts if dparts != nil { parts = imageParts(dparts) } else { parts = &wholeImage{image.impl.width, image.impl.height} } } quads := &textureQuads{parts: parts, width: image.impl.width, height: image.impl.height} // TODO: Reuse one vertices instead of making here, but this would need locking. vertices := make([]int16, parts.Len()*16) n := quads.vertices(vertices) if n == 0 { return nil } if i == image.impl { return errors.New("ebiten: Image.DrawImage: image should be different from the receiver") } i.m.Lock() defer i.m.Unlock() if i.disposed { return errors.New("ebiten: image is already disposed") } c := &drawImageHistoryItem{ image: image.impl.image, vertices: vertices, geom: options.GeoM, colorm: options.ColorM, mode: opengl.CompositeMode(options.CompositeMode), } if image.impl.pixels.inconsistent { i.pixels.makeInconsistent() } i.pixels.appendDrawImageHistory(c) geom := &options.GeoM colorm := &options.ColorM mode := opengl.CompositeMode(options.CompositeMode) if err := i.image.DrawImage(image.impl.image, vertices, geom, colorm, mode); err != nil { return err } return nil } func (i *imageImpl) At(x, y int, context *opengl.Context) color.Color { if context == nil { panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)") } i.m.Lock() defer i.m.Unlock() if i.disposed { return color.Transparent } idx := 4*x + 4*y*i.width clr, err := i.pixels.at(idx, context) if err != nil { panic(err) } return clr } func (i *imageImpl) flushPixelsIfInconsistent(context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() if i.disposed { return nil } if err := i.pixels.flushIfInconsistent(context); err != nil { return err } return nil } func (i *imageImpl) flushPixelsIfNeeded(target *imageImpl, context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() if i == target { return nil } if i.disposed { return nil } if target.isDisposed() { return errors.New("ebiten: target is already disposed") } if err := i.pixels.flushIfNeeded(target.image, context); err != nil { return err } return nil } func (i *imageImpl) hasHistory() bool { i.m.Lock() defer i.m.Unlock() return i.pixels.hasHistory() } func (i *imageImpl) restore(context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() if i.disposed { return nil } if i.screen { // The screen image should also be recreated because framebuffer might // be changed. var err error i.image, err = graphics.NewScreenFramebufferImage(i.width, i.height) if err != nil { return err } return nil } if i.volatile { var err error i.image, err = graphics.NewImage(i.width, i.height, glFilter(i.filter)) if err != nil { return err } return nil } var err error i.image, err = i.pixels.restore(context, i.width, i.height, i.filter) if err != nil { return err } return nil } func (i *imageImpl) Dispose() error { i.m.Lock() defer i.m.Unlock() if i.disposed { return errors.New("ebiten: image is already disposed") } if !i.screen { if err := i.image.Dispose(); err != nil { return err } } i.image = nil i.disposed = true i.pixels = nil runtime.SetFinalizer(i, nil) return nil } func (i *imageImpl) ReplacePixels(p []uint8) error { if l := 4 * i.width * i.height; len(p) != l { return fmt.Errorf("ebiten: p's length must be %d", l) } i.m.Lock() defer i.m.Unlock() i.pixels.resetWithPixels(p) if i.disposed { return errors.New("ebiten: image is already disposed") } return i.image.ReplacePixels(p) } func (i *imageImpl) isDisposed() bool { i.m.Lock() defer i.m.Unlock() return i.disposed } func (i *imageImpl) isInvalidated(context *opengl.Context) bool { i.m.Lock() defer i.m.Unlock() return i.image.IsInvalidated(context) }