// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "image/color" "log" "math/rand" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) const ( screenWidth = 640 screenHeight = 480 scale = 64 starsCount = 1024 ) type Star struct { fromx, fromy, tox, toy, brightness float32 } func (s *Star) Init() { s.tox = rand.Float32() * screenWidth * scale s.fromx = s.tox s.toy = rand.Float32() * screenHeight * scale s.fromy = s.toy s.brightness = rand.Float32() * 0xff } func (s *Star) Update(x, y float32) { s.fromx = s.tox s.fromy = s.toy s.tox += (s.tox - x) / 32 s.toy += (s.toy - y) / 32 s.brightness += 1 if 0xff < s.brightness { s.brightness = 0xff } if s.fromx < 0 || screenWidth*scale < s.fromx || s.fromy < 0 || screenHeight*scale < s.fromy { s.Init() } } func (s *Star) Draw(screen *ebiten.Image) { c := color.RGBA{ R: uint8(0xbb * s.brightness / 0xff), G: uint8(0xdd * s.brightness / 0xff), B: uint8(0xff * s.brightness / 0xff), A: 0xff} vector.StrokeLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, 1, c) } type Game struct { stars [starsCount]Star } func NewGame() *Game { g := &Game{} for i := 0; i < starsCount; i++ { g.stars[i].Init() } return g } func (g *Game) Update() error { x, y := ebiten.CursorPosition() for i := 0; i < starsCount; i++ { g.stars[i].Update(float32(x*scale), float32(y*scale)) } return nil } func (g *Game) Draw(screen *ebiten.Image) { for i := 0; i < starsCount; i++ { g.stars[i].Draw(screen) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { rand.Seed(time.Now().UnixNano()) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Stars (Ebitengine Demo)") if err := ebiten.RunGame(NewGame()); err != nil { log.Fatal(err) } }