// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build dragonfly freebsd linux netbsd openbsd solaris // +build !js // +build !android package glfw import ( "github.com/hajimehoshi/ebiten/internal/glfw" ) // fromGLFWMonitorPixel must be called from the main thread. func (u *UserInterface) fromGLFWMonitorPixel(x float64) float64 { return x / u.deviceScaleFactor() } // fromGLFWPixel must be called from the main thread. func (u *UserInterface) fromGLFWPixel(x float64) float64 { return x } // toGLFWPixel must be called from the main thread. func (u *UserInterface) toGLFWPixel(x float64) float64 { return x } // toFramebufferPixel must be called from the main thread. func (u *UserInterface) toFramebufferPixel(x float64) float64 { return x / u.deviceScaleFactor() } func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) { return x, y } func currentMonitorByOS(_ *glfw.Window) *glfw.Monitor { // TODO: Implement this correctly. (#1119). return nil } func (u *UserInterface) nativeWindow() uintptr { // TODO: Implement this. return 0 }