// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "log" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) type Game struct { touchIDs []ebiten.TouchID gamepadIDs []ebiten.GamepadID touchCounter int } func (g *Game) Update() error { g.touchIDs = g.touchIDs[:0] g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs) if len(g.touchIDs) > 0 { g.touchCounter++ op := &ebiten.VibrateOptions{ Duration: 200 * time.Millisecond, Intensity: 0.5*float64(g.touchCounter%2) + 0.5, } ebiten.Vibrate(op) } g.gamepadIDs = g.gamepadIDs[:0] g.gamepadIDs = ebiten.AppendGamepadIDs(g.gamepadIDs) for _, id := range g.gamepadIDs { for b := ebiten.GamepadButton0; b <= ebiten.GamepadButtonMax; b++ { if !inpututil.IsGamepadButtonJustPressed(id, b) { continue } // TODO: Test weak-magnitude. op := &ebiten.VibrateGamepadOptions{ Duration: 200 * time.Millisecond, StrongMagnitude: 1, WeakMagnitude: 0, } ebiten.VibrateGamepad(id, op) break } } return nil } func (g *Game) Draw(screen *ebiten.Image) { msg := "Touch the screen to vibrate the screen." if len(g.gamepadIDs) > 0 { msg += "\nPress a gamepad button to vibrate the gamepad." } ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowTitle("Vibrate (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }