// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicscommand import ( "fmt" "image" "os" "strings" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/png" ) type lastCommand int const ( lastCommandNone lastCommand = iota lastCommandClear lastCommandDrawTriangles lastCommandReplacePixels ) // Image represents an image that is implemented with OpenGL. type Image struct { image driver.Image width int height int internalWidth int internalHeight int screen bool id int lastCommand lastCommand } var nextID = 1 func genNextID() int { id := nextID nextID++ return id } // NewImage returns a new image. // // Note that the image is not initialized yet. func NewImage(width, height int) *Image { i := &Image{ width: width, height: height, id: genNextID(), } c := &newImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func NewScreenFramebufferImage(width, height int) *Image { i := &Image{ width: width, height: height, screen: true, id: genNextID(), } c := &newScreenFramebufferImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func (i *Image) Dispose() { c := &disposeCommand{ target: i, } theCommandQueue.Enqueue(c) } func (i *Image) InternalSize() (int, int) { if i.internalWidth == 0 { i.internalWidth = graphics.InternalImageSize(i.width) } if i.internalHeight == 0 { i.internalHeight = graphics.InternalImageSize(i.height) } return i.internalWidth, i.internalHeight } // DrawTriangles draws triangles with the given image. // // The vertex floats are: // // 0: Destination X in pixels // 1: Destination Y in pixels // 2: Source X in pixels (not texels!) // 3: Source Y in pixels // 4: Bounds of the source min X in pixels // 5: Bounds of the source min Y in pixels // 6: Bounds of the source max X in pixels // 7: Bounds of the source max Y in pixels // 8: Color R [0.0-1.0] // 9: Color G // 10: Color B // 11: Color Y func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) { if src.screen { panic("graphicscommand: the screen image cannot be the rendering source") } if i.lastCommand == lastCommandNone { if !i.screen && mode != driver.CompositeModeClear { panic("graphicscommand: the image must be cleared first") } } theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address) if i.lastCommand == lastCommandNone && !i.screen { i.lastCommand = lastCommandClear } else { i.lastCommand = lastCommandDrawTriangles } } // Pixels returns the image's pixels. // Pixels might return nil when OpenGL error happens. func (i *Image) Pixels() []byte { c := &pixelsCommand{ result: nil, img: i, } theCommandQueue.Enqueue(c) theCommandQueue.Flush() return c.result } func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) { // ReplacePixels for a part might invalidate the current image that are drawn by DrawTriangles (#593, #738). if i.lastCommand == lastCommandDrawTriangles { if x != 0 || y != 0 || i.width != width || i.height != height { panic("graphicscommand: ReplacePixels for a part after DrawTriangles is forbidden") } } c := &replacePixelsCommand{ dst: i, pixels: pixels, x: x, y: y, width: width, height: height, } theCommandQueue.Enqueue(c) i.lastCommand = lastCommandReplacePixels } func (i *Image) IsInvalidated() bool { if i.screen { // The screen image might not have a texture, and in this case it is impossible to detect whether // the image is invalidated or not. panic("graphicscommand: IsInvalidated cannot be called on the screen image") } // i.image can be nil before initializing. if i.image == nil { return false } return i.image.IsInvalidated() } // Dump dumps the image to the specified path. // In the path, '*' is replaced with the image's ID. // // This is for testing usage. func (i *Image) Dump(path string) error { // Screen image cannot be dumped. if i.screen { return nil } path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id)) f, err := os.Create(path) if err != nil { return err } defer f.Close() if err := png.Encode(f, &image.RGBA{ Pix: i.Pixels(), Stride: 4 * i.width, Rect: image.Rect(0, 0, i.width, i.height), }); err != nil { return err } return nil }