// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // +build ignore package main import ( "image" "image/color" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/text" "github.com/hajimehoshi/ebiten/v2/vector" "golang.org/x/image/font" "golang.org/x/image/font/gofont/goregular" "golang.org/x/image/font/opentype" ) var ( emptyImage = ebiten.NewImage(3, 3) debugCircleImage *ebiten.Image emptyTextureImage = emptyImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image) face font.Face ) func init() { emptyImage.Fill(color.White) img := image.NewRGBA(image.Rect(0, 0, 20, 20)) debugCircleImage = ebiten.NewImageFromImage(img) emptyImage.Fill(color.Black) f, _ := opentype.Parse(goregular.TTF) face, _ = opentype.NewFace(f, &opentype.FaceOptions{ Size: 12, DPI: 72, }) } type Game struct { counter int } func (g *Game) Update() error { g.counter++ if g.counter > 16 { return ebiten.Termination } return nil } func (g *Game) Draw(screen *ebiten.Image) { // Before the fix, some complex renderings with EvenOdd might cause a DirectX error like this (#2138): // panic: directx: IDXGISwapChain4::Present failed: HRESULT(2289696773) screen.DrawImage(debugCircleImage, nil) text.Draw(screen, "014678.,", face, 100, 100, color.White) p := vector.Path{} p.Arc(100, 100, 6, 0, 2*math.Pi, vector.Clockwise) filling, indicies := p.AppendVerticesAndIndicesForFilling(nil, nil) screen.DrawTriangles(filling, indicies, emptyTextureImage, &ebiten.DrawTrianglesOptions{ FillRule: ebiten.EvenOdd, }) } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { return 800, 600 } func main() { if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }