// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "image" "image/color" _ "image/png" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) var ( ebitenImage *ebiten.Image colors = []color.RGBA{ {0xff, 0xff, 0xff, 0xff}, {0xff, 0xff, 0x0, 0xff}, {0xff, 0x0, 0xff, 0xff}, {0xff, 0x0, 0x0, 0xff}, {0x0, 0xff, 0xff, 0xff}, {0x0, 0xff, 0x0, 0xff}, {0x0, 0x0, 0xff, 0xff}, {0x0, 0x0, 0x0, 0xff}, } ) type Game struct { } func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { const ( ox = 10 oy = 10 dx = 60 dy = 50 ) screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff}) op := &ebiten.DrawImageOptions{} op.GeoM.Translate(ox, oy) screen.DrawImage(ebitenImage, op) // Fill with solid colors for i, c := range colors { op := &ebiten.DrawImageOptions{} x := i % 4 y := i/4 + 1 op.GeoM.Translate(ox+float64(dx*x), oy+float64(dy*y)) // Reset RGB (not Alpha) 0 forcibly op.ColorM.Scale(0, 0, 0, 1) // Set color r := float64(c.R) / 0xff g := float64(c.G) / 0xff b := float64(c.B) / 0xff op.ColorM.Translate(r, g, b, 0) screen.DrawImage(ebitenImage, op) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png)) if err != nil { log.Fatal(err) } ebitenImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Flood fill with solid colors (Ebiten Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }