// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" "github.com/hajimehoshi/ebiten/internal/ui" ) func newGraphicsContext(f func(*Image) error) *graphicsContext { return &graphicsContext{ f: f, } } type graphicsContext struct { f func(*Image) error offscreen *Image screen *Image screenScale int initialized bool } func (c *graphicsContext) SetSize(screenWidth, screenHeight, screenScale int) error { if c.screen != nil { c.screen.Dispose() } if c.offscreen != nil { c.offscreen.Dispose() } offscreen, err := NewImage(screenWidth, screenHeight, FilterNearest) if err != nil { return err } c.screen, err = newImageWithScreenFramebuffer(screenWidth*screenScale, screenHeight*screenScale) if err != nil { return err } c.screen.Clear() c.offscreen = offscreen c.screenScale = screenScale ui.GLContext().ResetViewportSize() return nil } func (c *graphicsContext) needsRestoring(context *opengl.Context) (bool, error) { imageM.Lock() defer imageM.Unlock() // FlushCommands is required because c.offscreen.impl might not have an actual texture. if err := graphics.FlushCommands(ui.GLContext()); err != nil { return false, err } return c.offscreen.impl.isInvalidated(context), nil } func (c *graphicsContext) initializeIfNeeded() error { // glViewport must be called at every frame on iOS ui.GLContext().ResetViewportSize() if !c.initialized { if err := graphics.Initialize(ui.GLContext()); err != nil { return err } c.initialized = true } r, err := c.needsRestoring(ui.GLContext()) if err != nil { return err } if r { if err := c.restore(); err != nil { return err } } return nil } func (c *graphicsContext) drawToDefaultRenderTarget() error { if err := c.screen.Clear(); err != nil { return err } scale := float64(c.screenScale) options := &DrawImageOptions{} options.GeoM.Scale(scale, scale) if err := c.screen.DrawImage(c.offscreen, options); err != nil { return err } if err := c.flush(); err != nil { return err } return nil } func (c *graphicsContext) UpdateAndDraw() error { if err := c.initializeIfNeeded(); err != nil { return err } if err := c.offscreen.Clear(); err != nil { return err } if err := c.f(c.offscreen); err != nil { return err } if IsRunningSlowly() { return nil } if err := c.drawToDefaultRenderTarget(); err != nil { return err } exceptions := map[*imageImpl]struct{}{ c.offscreen.impl: {}, c.screen.impl: {}, } if err := theImages.savePixels(ui.GLContext(), exceptions); err != nil { return err } return nil } func (c *graphicsContext) Draw() error { if err := c.initializeIfNeeded(); err != nil { return err } if err := c.drawToDefaultRenderTarget(); err != nil { return err } return nil } func (c *graphicsContext) flush() error { // TODO: imageM is necessary to call graphics functions. Move this to graphics package. imageM.Lock() defer imageM.Unlock() if err := graphics.FlushCommands(ui.GLContext()); err != nil { return err } // Call glFlush to prevent black flicking (especially on Android (#226) and iOS). ui.GLContext().Flush() return nil } func (c *graphicsContext) restore() error { imageM.Lock() defer imageM.Unlock() ui.GLContext().Resume() if err := graphics.Initialize(ui.GLContext()); err != nil { return err } if err := theImages.restorePixels(ui.GLContext()); err != nil { return err } return nil }