// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android package mobile import ( "errors" "runtime" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/ui" ) var chError <-chan error type EventDispatcher interface { SetScreenSize(width, height int) SetScreenScale(scale int) Render() error Pause() Resume() TouchDown(x, y int) TouchUp(x, y int) TouchMove(x, y int) } // Start starts the game and returns immediately. // // Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop. func Start(f func(*ebiten.Image) error, width, height, scale int, title string) (EventDispatcher, error) { chError = ebiten.RunWithoutMainLoop(f, width, height, scale, title) return &eventDispatcher{}, nil } type eventDispatcher struct { } func (e *eventDispatcher) SetScreenSize(width, height int) { ui.CurrentUI().SetScreenSize(width, height) } func (e *eventDispatcher) SetScreenScale(scale int) { ui.CurrentUI().SetScreenScale(scale) } func (e *eventDispatcher) Render() error { runtime.LockOSThread() defer runtime.UnlockOSThread() if chError == nil { return errors.New("mobile: chError must not be nil: Start is not called yet?") } return ui.Render(chError) } func (e *eventDispatcher) Pause() { ui.Pause() } func (e *eventDispatcher) Resume() { ui.Resume() } func (e *eventDispatcher) TouchDown(x, y int) { ui.TouchDown(x, y) } func (e *eventDispatcher) TouchUp(x, y int) { ui.TouchUp(x, y) } func (e *eventDispatcher) TouchMove(x, y int) { ui.TouchMove(x, y) }