// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package readerdriver import ( "github.com/hajimehoshi/ebiten/v2/audio/internal/oboe" ) func IsAvailable() bool { return true } type context struct { sampleRate int channelNum int bitDepthInBytes int players *players } func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, chan struct{}, error) { ready := make(chan struct{}) close(ready) c := &context{ sampleRate: sampleRate, channelNum: channelNum, bitDepthInBytes: bitDepthInBytes, players: newPlayers(), } if err := oboe.Play(sampleRate, channelNum, bitDepthInBytes, c.players.read); err != nil { return nil, nil, err } go c.players.loop() return c, ready, nil } func (c *context) Suspend() error { return oboe.Suspend() } func (c *context) Resume() error { return oboe.Resume() }