// SPDX-License-Identifier: MIT package gl import ( "fmt" "unsafe" "golang.org/x/sys/windows" ) var ( opengl32 = windows.NewLazySystemDLL("opengl32") procWglGetProcAddress = opengl32.NewProc("wglGetProcAddress") ) func getProcAddress(namea string) uintptr { cname, err := windows.BytePtrFromString(namea) if err != nil { panic(err) } r, _, err := procWglGetProcAddress.Call(uintptr(unsafe.Pointer(cname))) if r != 0 { return r } if err != nil && err != windows.ERROR_SUCCESS && err != windows.ERROR_PROC_NOT_FOUND { panic(fmt.Sprintf("gl: wglGetProcAddress failed: %s", err.Error())) } p := opengl32.NewProc(namea) if err := p.Find(); err != nil { // The proc is not found. return 0 } return p.Addr() }