// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !playstation5 package gl const ( ALWAYS = 0x0207 ARRAY_BUFFER = 0x8892 BACK = 0x0405 BLEND = 0x0BE2 CLAMP_TO_EDGE = 0x812F COLOR_ATTACHMENT0 = 0x8CE0 COMPILE_STATUS = 0x8B81 DECR_WRAP = 0x8508 DEPTH24_STENCIL8 = 0x88F0 DST_ALPHA = 0x0304 DST_COLOR = 0x0306 DYNAMIC_DRAW = 0x88E8 ELEMENT_ARRAY_BUFFER = 0x8893 FALSE = 0 FLOAT = 0x1406 FRAGMENT_SHADER = 0x8B30 FRAMEBUFFER = 0x8D40 FRAMEBUFFER_BINDING = 0x8CA6 FRAMEBUFFER_COMPLETE = 0x8CD5 FRONT = 0x0404 FRONT_AND_BACK = 0x0408 FUNC_ADD = 0x8006 FUNC_REVERSE_SUBTRACT = 0x800b FUNC_SUBTRACT = 0x800a HIGH_FLOAT = 0x8DF2 INCR_WRAP = 0x8507 INFO_LOG_LENGTH = 0x8B84 INVERT = 0x150A KEEP = 0x1E00 LINK_STATUS = 0x8B82 MAX = 0x8008 MAX_TEXTURE_SIZE = 0x0D33 MIN = 0x8007 NEAREST = 0x2600 NO_ERROR = 0 NOTEQUAL = 0x0205 ONE = 1 ONE_MINUS_DST_ALPHA = 0x0305 ONE_MINUS_DST_COLOR = 0x0307 ONE_MINUS_SRC_ALPHA = 0x0303 ONE_MINUS_SRC_COLOR = 0x0301 PIXEL_PACK_BUFFER = 0x88EB PIXEL_UNPACK_BUFFER = 0x88EC READ_WRITE = 0x88BA RENDERBUFFER = 0x8D41 RGBA = 0x1908 SCISSOR_TEST = 0x0C11 SHORT = 0x1402 SRC_ALPHA = 0x0302 SRC_ALPHA_SATURATE = 0x0308 SRC_COLOR = 0x0300 STENCIL_ATTACHMENT = 0x8D20 STENCIL_BUFFER_BIT = 0x0400 STENCIL_INDEX8 = 0x8D48 STENCIL_TEST = 0x0B90 STREAM_DRAW = 0x88E0 TEXTURE0 = 0x84C0 TEXTURE_2D = 0x0DE1 TEXTURE_MAG_FILTER = 0x2800 TEXTURE_MIN_FILTER = 0x2801 TEXTURE_WRAP_S = 0x2802 TEXTURE_WRAP_T = 0x2803 TRIANGLES = 0x0004 TRUE = 1 UNPACK_ALIGNMENT = 0x0CF5 UNSIGNED_BYTE = 0x1401 UNSIGNED_INT = 0x1405 VERTEX_SHADER = 0x8B31 WRITE_ONLY = 0x88B9 ZERO = 0 )