// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" ) var srcInit *ebiten.Image func init() { const ( w = 2 h = 2 ) // src2 := ebiten.NewImage(1, 1) src0 := ebiten.NewImage(w, h) src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff}) src0.Set(0, 0, color.RGBA{0, 0, 0, 0xff}) src0.Set(0, 1, color.RGBA{0, 0, 0, 0xff}) src0.Set(1, 0, color.RGBA{0, 0, 0, 0xff}) src1 := ebiten.NewImage(w, h) // Using the image as a source just after Set caused troubles on Metal. // For example, inserting src1.Fill(color.RGBA{0, 0xff, 0, 0xff}) here hid the error. src1.DrawImage(src0, nil) srcInit = src1 } type Game struct { count int dst *ebiten.Image } func (g *Game) Update() error { g.count++ if g.count == 16 { return ebiten.Termination } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff}) screen.DrawImage(srcInit, nil) if g.dst == nil { g.dst = ebiten.NewImage(screen.Bounds().Dx(), screen.Bounds().Dy()) return } g.dst.DrawImage(screen, nil) if got, want := g.dst.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want { panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want)) } if got, want := g.dst.At(1, 1), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want { panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want)) } g.dst.Clear() const ( w = 2 h = 2 ) src0 := ebiten.NewImage(w, h) defer src0.Deallocate() src0.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff}) src0.Set(0, 0, color.RGBA{0, 0, 0, 0xff}) src0.Set(0, 1, color.RGBA{0, 0, 0, 0xff}) src0.Set(1, 0, color.RGBA{0, 0, 0, 0xff}) src1 := ebiten.NewImage(w, h) defer src1.Deallocate() src1.DrawImage(src0, nil) screen.Fill(color.RGBA{0xff, 0xff, 0xff, 0xff}) screen.DrawImage(src1, nil) g.dst.DrawImage(screen, nil) if got, want := g.dst.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want { panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want)) } if got, want := g.dst.At(1, 1), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want { panic(fmt.Sprintf("count: %d, got: %v, want: %v", g.count, got, want)) } } func (g *Game) Layout(width, height int) (int, int) { return width, height } func main() { if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }