// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable_test import ( "image" "image/color" "testing" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/restorable" etesting "github.com/hajimehoshi/ebiten/v2/internal/testing" "github.com/hajimehoshi/ebiten/v2/internal/ui" ) func TestMain(m *testing.M) { restorable.EnableRestoringForTesting() etesting.MainWithRunLoop(m) } func pixelsToColor(p *restorable.Pixels, i, j, imageWidth, imageHeight int) color.RGBA { var pix [4]byte p.ReadPixels(pix[:], i, j, 1, 1, imageWidth, imageHeight) return color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]} } func abs(x int) int { if x < 0 { return -x } return x } // sameColors compares c1 and c2 and returns a boolean value indicating // if the two colors are (almost) same. // // Pixels read from GPU might include errors (#492), and // sameColors considers such errors as delta. func sameColors(c1, c2 color.RGBA, delta int) bool { return abs(int(c1.R)-int(c2.R)) <= delta && abs(int(c1.G)-int(c2.G)) <= delta && abs(int(c1.B)-int(c2.B)) <= delta && abs(int(c1.A)-int(c2.A)) <= delta } func TestRestore(t *testing.T) { img0 := restorable.NewImage(1, 1, restorable.ImageTypeRegular) defer img0.Dispose() clr0 := color.RGBA{A: 0xff} img0.WritePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, 1, 1) if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } want := clr0 got := pixelsToColor(img0.BasePixelsForTesting(), 0, 0, 1, 1) if !sameColors(got, want, 1) { t.Errorf("got %v, want %v", got, want) } } func TestRestoreWithoutDraw(t *testing.T) { img0 := restorable.NewImage(1024, 1024, restorable.ImageTypeRegular) defer img0.Dispose() // If there is no drawing command on img0, img0 is cleared when restored. if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } for j := 0; j < 1024; j++ { for i := 0; i < 1024; i++ { want := color.RGBA{} got := pixelsToColor(img0.BasePixelsForTesting(), i, j, 1024, 1024) if !sameColors(got, want, 0) { t.Errorf("got %v, want %v", got, want) } } } } func quadVertices(srcImage *restorable.Image, sw, sh, x, y int) []float32 { dx0 := float32(x) dy0 := float32(y) dx1 := float32(x + sw) dy1 := float32(y + sh) sx0 := float32(0) sy0 := float32(0) sx1 := float32(sw) sy1 := float32(sh) iswf := float32(1) ishf := float32(1) if srcImage != nil { isw, ish := srcImage.InternalSize() iswf, ishf = float32(isw), float32(ish) } return []float32{ dx0, dy0, sx0 / iswf, sy0 / ishf, 1, 1, 1, 1, dx1, dy0, sx1 / iswf, sy0 / ishf, 1, 1, 1, 1, dx0, dy1, sx0 / iswf, sy1 / ishf, 1, 1, 1, 1, dx1, dy1, sx1 / iswf, sy1 / ishf, 1, 1, 1, 1, } } func TestRestoreChain(t *testing.T) { const num = 10 imgs := []*restorable.Image{} for i := 0; i < num; i++ { img := restorable.NewImage(1, 1, restorable.ImageTypeRegular) imgs = append(imgs, img) } defer func() { for _, img := range imgs { img.Dispose() } }() clr := color.RGBA{A: 0xff} imgs[0].WritePixels([]byte{clr.R, clr.G, clr.B, clr.A}, 0, 0, 1, 1) for i := 0; i < num-1; i++ { vs := quadVertices(imgs[i], 1, 1, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: 1, Height: 1, } imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) } if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } want := clr for i, img := range imgs { got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, 1, 1) if !sameColors(got, want, 1) { t.Errorf("%d: got %v, want %v", i, got, want) } } } func TestRestoreChain2(t *testing.T) { const ( num = 10 w = 1 h = 1 ) imgs := []*restorable.Image{} for i := 0; i < num; i++ { img := restorable.NewImage(w, h, restorable.ImageTypeRegular) imgs = append(imgs, img) } defer func() { for _, img := range imgs { img.Dispose() } }() clr0 := color.RGBA{R: 0xff, A: 0xff} imgs[0].WritePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, w, h) clr7 := color.RGBA{G: 0xff, A: 0xff} imgs[7].WritePixels([]byte{clr7.R, clr7.G, clr7.B, clr7.A}, 0, 0, w, h) clr8 := color.RGBA{B: 0xff, A: 0xff} imgs[8].WritePixels([]byte{clr8.R, clr8.G, clr8.B, clr8.A}, 0, 0, w, h) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } imgs[8].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[7]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[7], w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) imgs[9].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[8]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[8], w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) for i := 0; i < 7; i++ { imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[i], w, h, 0, 0), is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) } if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } for i, img := range imgs { want := clr0 if i == 8 || i == 9 { want = clr7 } got := pixelsToColor(img.BasePixelsForTesting(), 0, 0, w, h) if !sameColors(got, want, 1) { t.Errorf("%d: got %v, want %v", i, got, want) } } } func TestRestoreOverrideSource(t *testing.T) { const ( w = 1 h = 1 ) img0 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img1 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img2 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img3 := restorable.NewImage(w, h, restorable.ImageTypeRegular) defer func() { img3.Dispose() img2.Dispose() img1.Dispose() img0.Dispose() }() clr0 := color.RGBA{A: 0xff} clr1 := color.RGBA{B: 0x01, A: 0xff} img1.WritePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, w, h) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } img2.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img2, w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img0.WritePixels([]byte{clr1.R, clr1.G, clr1.B, clr1.A}, 0, 0, w, h) img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img0, w, h, 0, 0), is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } testCases := []struct { name string want color.RGBA got color.RGBA }{ { "0", clr1, pixelsToColor(img0.BasePixelsForTesting(), 0, 0, w, h), }, { "1", clr1, pixelsToColor(img1.BasePixelsForTesting(), 0, 0, w, h), }, { "2", clr0, pixelsToColor(img2.BasePixelsForTesting(), 0, 0, w, h), }, { "3", clr0, pixelsToColor(img3.BasePixelsForTesting(), 0, 0, w, h), }, } for _, c := range testCases { if !sameColors(c.got, c.want, 1) { t.Errorf("%s: got %v, want %v", c.name, c.got, c.want) } } } func TestRestoreComplexGraph(t *testing.T) { const ( w = 4 h = 1 ) // 0 -> 3 // 1 -> 3 // 1 -> 4 // 2 -> 4 // 2 -> 7 // 3 -> 5 // 3 -> 6 // 3 -> 7 // 4 -> 6 base := image.NewRGBA(image.Rect(0, 0, w, h)) base.Pix[0] = 0xff base.Pix[1] = 0xff base.Pix[2] = 0xff base.Pix[3] = 0xff img0 := newImageFromImage(base) img1 := newImageFromImage(base) img2 := newImageFromImage(base) img3 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img4 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img5 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img6 := restorable.NewImage(w, h, restorable.ImageTypeRegular) img7 := restorable.NewImage(w, h, restorable.ImageTypeRegular) defer func() { img7.Dispose() img6.Dispose() img5.Dispose() img4.Dispose() img3.Dispose() img2.Dispose() img1.Dispose() img0.Dispose() }() is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } var offsets [graphics.ShaderImageCount - 1][2]float32 vs := quadVertices(img0, w, h, 0, 0) img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img1, w, h, 1, 0) img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img1, w, h, 1, 0) img4.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img2, w, h, 2, 0) img4.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img3, w, h, 0, 0) img5.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img3, w, h, 0, 0) img6.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img4, w, h, 1, 0) img6.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img4}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img2, w, h, 0, 0) img7.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) vs = quadVertices(img3, w, h, 2, 0) img7.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } testCases := []struct { name string out string image *restorable.Image }{ { "0", "*---", img0, }, { "1", "*---", img1, }, { "2", "*---", img2, }, { "3", "**--", img3, }, { "4", "-**-", img4, }, { "5", "**--", img5, }, { "6", "****", img6, }, { "7", "*-**", img7, }, } for _, c := range testCases { for i := 0; i < 4; i++ { want := color.RGBA{} if c.out[i] == '*' { want = color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} } got := pixelsToColor(c.image.BasePixelsForTesting(), i, 0, w, h) if !sameColors(got, want, 1) { t.Errorf("%s[%d]: got %v, want %v", c.name, i, got, want) } } } } func newImageFromImage(rgba *image.RGBA) *restorable.Image { s := rgba.Bounds().Size() img := restorable.NewImage(s.X, s.Y, restorable.ImageTypeRegular) img.WritePixels(rgba.Pix, 0, 0, s.X, s.Y) return img } func TestRestoreRecursive(t *testing.T) { const ( w = 4 h = 1 ) base := image.NewRGBA(image.Rect(0, 0, w, h)) base.Pix[0] = 0xff base.Pix[1] = 0xff base.Pix[2] = 0xff base.Pix[3] = 0xff img0 := newImageFromImage(base) img1 := restorable.NewImage(w, h, restorable.ImageTypeRegular) defer func() { img1.Dispose() img0.Dispose() }() is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img0, w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img0.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, w, h, 1, 0), is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } testCases := []struct { name string out string image *restorable.Image }{ { "0", "*-*-", img0, }, { "1", "-*--", img1, }, } for _, c := range testCases { for i := 0; i < 4; i++ { want := color.RGBA{} if c.out[i] == '*' { want = color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} } got := pixelsToColor(c.image.BasePixelsForTesting(), i, 0, w, h) if !sameColors(got, want, 1) { t.Errorf("%s[%d]: got %v, want %v", c.name, i, got, want) } } } } func TestWritePixels(t *testing.T) { img := restorable.NewImage(17, 31, restorable.ImageTypeRegular) defer img.Dispose() pix := make([]byte, 4*4*4) for i := range pix { pix[i] = 0xff } img.WritePixels(pix, 5, 7, 4, 4) // Check the region (5, 7)-(9, 11). Outside state is indeterminate. for i := range pix { pix[i] = 0 } if err := img.ReadPixels(ui.GraphicsDriverForTesting(), pix, 5, 7, 4, 4); err != nil { t.Fatal(err) } for j := 7; j < 11; j++ { for i := 5; i < 9; i++ { idx := 4 * ((j-7)*4 + i - 5) got := color.RGBA{R: pix[idx], G: pix[idx+1], B: pix[idx+2], A: pix[idx+3]} want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} if got != want { t.Errorf("(%d, %d): got: %v, want: %v", i, j, got, want) } } } if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } if err := img.ReadPixels(ui.GraphicsDriverForTesting(), pix, 5, 7, 4, 4); err != nil { t.Fatal(err) } for j := 7; j < 11; j++ { for i := 5; i < 9; i++ { idx := 4 * ((j-7)*4 + i - 5) got := color.RGBA{R: pix[idx], G: pix[idx+1], B: pix[idx+2], A: pix[idx+3]} want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} if got != want { t.Errorf("(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestDrawTrianglesAndWritePixels(t *testing.T) { base := image.NewRGBA(image.Rect(0, 0, 1, 1)) base.Pix[0] = 0xff base.Pix[1] = 0 base.Pix[2] = 0 base.Pix[3] = 0xff img0 := newImageFromImage(base) defer img0.Dispose() img1 := restorable.NewImage(2, 1, restorable.ImageTypeRegular) defer img1.Dispose() vs := quadVertices(img0, 1, 1, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: 2, Height: 1, } img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img1.WritePixels([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, 0, 0, 2, 1) if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } var pix [4]byte if err := img1.ReadPixels(ui.GraphicsDriverForTesting(), pix[:], 0, 0, 1, 1); err != nil { t.Fatal(err) } got := color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]} want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} if !sameColors(got, want, 1) { t.Errorf("got: %v, want: %v", got, want) } } func TestDispose(t *testing.T) { base0 := image.NewRGBA(image.Rect(0, 0, 1, 1)) img0 := newImageFromImage(base0) defer img0.Dispose() base1 := image.NewRGBA(image.Rect(0, 0, 1, 1)) img1 := newImageFromImage(base1) base2 := image.NewRGBA(image.Rect(0, 0, 1, 1)) base2.Pix[0] = 0xff base2.Pix[1] = 0xff base2.Pix[2] = 0xff base2.Pix[3] = 0xff img2 := newImageFromImage(base2) defer img2.Dispose() is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: 1, Height: 1, } img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img2, 1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img0.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, 1, 1, 0, 0), is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img1.Dispose() if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } var pix [4]byte if err := img0.ReadPixels(ui.GraphicsDriverForTesting(), pix[:], 0, 0, 1, 1); err != nil { t.Fatal(err) } got := color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]} want := color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} if !sameColors(got, want, 1) { t.Errorf("got: %v, want: %v", got, want) } } func TestWritePixelsPart(t *testing.T) { pix := make([]uint8, 4*2*2) for i := range pix { pix[i] = 0xff } img := restorable.NewImage(4, 4, restorable.ImageTypeRegular) // This doesn't make the image stale. Its base pixels are available. img.WritePixels(pix, 1, 1, 2, 2) cases := []struct { i int j int want color.RGBA }{ { i: 0, j: 0, want: color.RGBA{}, }, { i: 3, j: 0, want: color.RGBA{}, }, { i: 0, j: 1, want: color.RGBA{}, }, { i: 1, j: 1, want: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}, }, { i: 3, j: 1, want: color.RGBA{}, }, { i: 0, j: 2, want: color.RGBA{}, }, { i: 2, j: 2, want: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff}, }, { i: 3, j: 2, want: color.RGBA{}, }, { i: 0, j: 3, want: color.RGBA{}, }, { i: 3, j: 3, want: color.RGBA{}, }, } for _, c := range cases { got := pixelsToColor(img.BasePixelsForTesting(), c.i, c.j, 4, 4) want := c.want if got != want { t.Errorf("base pixel (%d, %d): got %v, want %v", c.i, c.j, got, want) } } } func TestWritePixelsOnly(t *testing.T) { const w, h = 128, 128 img0 := restorable.NewImage(w, h, restorable.ImageTypeRegular) defer img0.Dispose() img1 := restorable.NewImage(1, 1, restorable.ImageTypeRegular) defer img1.Dispose() for i := 0; i < w*h; i += 5 { img0.WritePixels([]byte{1, 2, 3, 4}, i%w, i/w, 1, 1) } vs := quadVertices(img0, 1, 1, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: 1, Height: 1, } img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) img0.WritePixels([]byte{5, 6, 7, 8}, 0, 0, 1, 1) // BasePixelsForTesting is available without GPU accessing. for j := 0; j < h; j++ { for i := 0; i < w; i++ { idx := j*w + i var want color.RGBA switch { case idx == 0: want = color.RGBA{R: 5, G: 6, B: 7, A: 8} case idx%5 == 0: want = color.RGBA{R: 1, G: 2, B: 3, A: 4} } got := pixelsToColor(img0.BasePixelsForTesting(), i, j, w, h) if !sameColors(got, want, 0) { t.Errorf("got %v, want %v", got, want) } } } if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } want := color.RGBA{R: 1, G: 2, B: 3, A: 4} got := pixelsToColor(img1.BasePixelsForTesting(), 0, 0, w, h) if !sameColors(got, want, 0) { t.Errorf("got %v, want %v", got, want) } } // TODO: How about volatile/screen images? // Issue #793 func TestReadPixelsFromVolatileImage(t *testing.T) { const w, h = 16, 16 dst := restorable.NewImage(w, h, restorable.ImageTypeVolatile) src := restorable.NewImage(w, h, restorable.ImageTypeRegular) // First, make sure that dst has pixels dst.WritePixels(make([]byte, 4*w*h), 0, 0, w, h) // Second, draw src to dst. If the implementation is correct, dst becomes stale. pix := make([]byte, 4*w*h) for i := range pix { pix[i] = 0xff } src.WritePixels(pix, 0, 0, w, h) vs := quadVertices(src, 1, 1, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) // Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being // stale. want := byte(0xff) var result [4]byte if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result[:], 0, 0, 1, 1); err != nil { t.Fatal(err) } got := result[0] if got != want { t.Errorf("got: %v, want: %v", got, want) } } func TestAllowWritePixelsAfterDrawTriangles(t *testing.T) { const w, h = 16, 16 src := restorable.NewImage(w, h, restorable.ImageTypeRegular) dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) vs := quadVertices(src, w, h, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) dst.WritePixels(make([]byte, 4*w*h), 0, 0, w, h) // WritePixels for a whole image doesn't panic. } func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) { const w, h = 16, 16 src := restorable.NewImage(w, h, restorable.ImageTypeRegular) dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) pix := make([]byte, 4*w*h) for i := range pix { pix[i] = 0xff } src.WritePixels(pix, 0, 0, w, h) vs := quadVertices(src, w, h, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) dst.WritePixels(make([]byte, 4*2*2), 0, 0, 2, 2) // WritePixels for a part of image doesn't panic. if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } result := make([]byte, 4*w*h) if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, w, h); err != nil { t.Fatal(err) } for j := 0; j < h; j++ { for i := 0; i < w; i++ { got := color.RGBA{R: result[4*(j*w+i)], G: result[4*(j*w+i)+1], B: result[4*(j*w+i)+2], A: result[4*(j*w+i)+3]} var want color.RGBA if i >= 2 || j >= 2 { want = color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff} } if got != want { t.Errorf("color at (%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestExtend(t *testing.T) { pixAt := func(i, j int) byte { return byte(17*i + 13*j + 0x40) } const w, h = 16, 16 orig := restorable.NewImage(w, h, restorable.ImageTypeRegular) pix := make([]byte, 4*w*h) for j := 0; j < h; j++ { for i := 0; i < w; i++ { idx := j*w + i v := pixAt(i, j) pix[4*idx] = v pix[4*idx+1] = v pix[4*idx+2] = v pix[4*idx+3] = v } } orig.WritePixels(pix, 0, 0, w, h) extended := orig.Extend(w*2, h*2) // After this, orig is already disposed. result := make([]byte, 4*(w*2)*(h*2)) if err := extended.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, w*2, h*2); err != nil { t.Fatal(err) } for j := 0; j < h*2; j++ { for i := 0; i < w*2; i++ { got := result[4*(j*(w*2)+i)] want := byte(0) if i < w && j < h { want = pixAt(i, j) } if got != want { t.Errorf("extended.At(%d, %d): got: %v, want: %v", i, j, got, want) } } } } func TestClearPixels(t *testing.T) { const w, h = 16, 16 img := restorable.NewImage(w, h, restorable.ImageTypeRegular) img.WritePixels(make([]byte, 4*4*4), 0, 0, 4, 4) img.WritePixels(make([]byte, 4*4*4), 4, 0, 4, 4) img.ClearPixels(0, 0, 4, 4) img.ClearPixels(4, 0, 4, 4) // After clearing, the regions will be available again. img.WritePixels(make([]byte, 4*8*4), 0, 0, 8, 4) } func TestMutateSlices(t *testing.T) { const w, h = 16, 16 dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) src := restorable.NewImage(w, h, restorable.ImageTypeRegular) pix := make([]byte, 4*w*h) for i := 0; i < w*h; i++ { pix[4*i] = byte(i) pix[4*i+1] = byte(i) pix[4*i+2] = byte(i) pix[4*i+3] = 0xff } src.WritePixels(pix, 0, 0, w, h) vs := quadVertices(src, w, h, 0, 0) is := make([]uint16, len(graphics.QuadIndices())) copy(is, graphics.QuadIndices()) dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) for i := range vs { vs[i] = 0 } for i := range is { is[i] = 0 } if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } srcPix := make([]byte, 4*w*h) if err := src.ReadPixels(ui.GraphicsDriverForTesting(), srcPix, 0, 0, w, h); err != nil { t.Fatal(err) } dstPix := make([]byte, 4*w*h) if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), dstPix, 0, 0, w, h); err != nil { t.Fatal(err) } for j := 0; j < h; j++ { for i := 0; i < w; i++ { idx := 4 * (j*w + i) want := color.RGBA{R: srcPix[idx], G: srcPix[idx+1], B: srcPix[idx+2], A: srcPix[idx+3]} got := color.RGBA{R: dstPix[idx], G: dstPix[idx+1], B: dstPix[idx+2], A: dstPix[idx+3]} if !sameColors(got, want, 1) { t.Errorf("(%d, %d): got %v, want %v", i, j, got, want) } } } } func TestOverlappedPixels(t *testing.T) { dst := restorable.NewImage(3, 3, restorable.ImageTypeRegular) pix0 := make([]byte, 4*2*2) for j := 0; j < 2; j++ { for i := 0; i < 2; i++ { idx := 4 * (j*2 + i) pix0[idx] = 0xff pix0[idx+1] = 0 pix0[idx+2] = 0 pix0[idx+3] = 0xff } } dst.WritePixels(pix0, 0, 0, 2, 2) pix1 := make([]byte, 4*2*2) for j := 0; j < 2; j++ { for i := 0; i < 2; i++ { idx := 4 * (j*2 + i) pix1[idx] = 0 pix1[idx+1] = 0xff pix1[idx+2] = 0 pix1[idx+3] = 0xff } } dst.WritePixels(pix1, 1, 1, 2, 2) wantColors := []color.RGBA{ {0xff, 0, 0, 0xff}, {0xff, 0, 0, 0xff}, {0, 0, 0, 0}, {0xff, 0, 0, 0xff}, {0, 0xff, 0, 0xff}, {0, 0xff, 0, 0xff}, {0, 0, 0, 0}, {0, 0xff, 0, 0xff}, {0, 0xff, 0, 0xff}, } result := make([]byte, 4*3*3) if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, 3, 3); err != nil { t.Fatal(err) } for j := 0; j < 3; j++ { for i := 0; i < 3; i++ { idx := 4 * (j*3 + i) got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} want := wantColors[3*j+i] if got != want { t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) } } } dst.WritePixels(nil, 1, 0, 2, 2) wantColors = []color.RGBA{ {0xff, 0, 0, 0xff}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0xff, 0, 0, 0xff}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0xff, 0, 0xff}, {0, 0xff, 0, 0xff}, } if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, 3, 3); err != nil { t.Fatal(err) } for j := 0; j < 3; j++ { for i := 0; i < 3; i++ { idx := 4 * (j*3 + i) got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} want := wantColors[3*j+i] if got != want { t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) } } } pix2 := make([]byte, 4*2*2) for j := 0; j < 2; j++ { for i := 0; i < 2; i++ { idx := 4 * (j*2 + i) pix2[idx] = 0 pix2[idx+1] = 0 pix2[idx+2] = 0xff pix2[idx+3] = 0xff } } dst.WritePixels(pix2, 1, 1, 2, 2) wantColors = []color.RGBA{ {0xff, 0, 0, 0xff}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0xff, 0, 0, 0xff}, {0, 0, 0xff, 0xff}, {0, 0, 0xff, 0xff}, {0, 0, 0, 0}, {0, 0, 0xff, 0xff}, {0, 0, 0xff, 0xff}, } if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, 3, 3); err != nil { t.Fatal(err) } for j := 0; j < 3; j++ { for i := 0; i < 3; i++ { idx := 4 * (j*3 + i) got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} want := wantColors[3*j+i] if got != want { t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) } } } if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting(), false); err != nil { t.Fatal(err) } if err := restorable.RestoreIfNeeded(ui.GraphicsDriverForTesting()); err != nil { t.Fatal(err) } if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result, 0, 0, 3, 3); err != nil { t.Fatal(err) } for j := 0; j < 3; j++ { for i := 0; i < 3; i++ { idx := 4 * (j*3 + i) got := color.RGBA{R: result[idx], G: result[idx+1], B: result[idx+2], A: result[idx+3]} want := wantColors[3*j+i] if got != want { t.Errorf("color at (%d, %d): got %v, want: %v", i, j, got, want) } } } } // Issue #2324 func TestDrawTrianglesAndReadPixels(t *testing.T) { const w, h = 1, 1 src := restorable.NewImage(w, h, restorable.ImageTypeRegular) dst := restorable.NewImage(w, h, restorable.ImageTypeRegular) src.WritePixels([]byte{0x80, 0x80, 0x80, 0x80}, 0, 0, 1, 1) vs := quadVertices(src, w, h, 0, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) pix := make([]byte, 4*w*h) if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, 0, 0, w, h); err != nil { t.Fatal(err) } if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0x80}); !sameColors(got, want, 1) { t.Errorf("got: %v, want: %v", got, want) } } func TestWritePixelsAndDrawTriangles(t *testing.T) { src := restorable.NewImage(1, 1, restorable.ImageTypeRegular) dst := restorable.NewImage(2, 1, restorable.ImageTypeRegular) src.WritePixels([]byte{0x80, 0x80, 0x80, 0x80}, 0, 0, 1, 1) // Call WritePixels first. dst.WritePixels([]byte{0x40, 0x40, 0x40, 0x40}, 0, 0, 1, 1) // Call DrawTriangles at a different region second. vs := quadVertices(src, 1, 1, 1, 0) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 1, Y: 0, Width: 1, Height: 1, } dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false) // Get the pixels. pix := make([]byte, 4*2*1) if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, 0, 0, 2, 1); err != nil { t.Fatal(err) } if got, want := (color.RGBA{R: pix[0], G: pix[1], B: pix[2], A: pix[3]}), (color.RGBA{R: 0x40, G: 0x40, B: 0x40, A: 0x40}); !sameColors(got, want, 1) { t.Errorf("got: %v, want: %v", got, want) } if got, want := (color.RGBA{R: pix[4], G: pix[5], B: pix[6], A: pix[7]}), (color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0x80}); !sameColors(got, want, 1) { t.Errorf("got: %v, want: %v", got, want) } }