// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js package ui import ( glfw "github.com/go-gl/glfw3" "math" ) func IsKeyPressed(key Key) bool { return current.input.isKeyPressed(key) } func IsMouseButtonPressed(button MouseButton) bool { return current.input.isMouseButtonPressed(button) } func CursorPosition() (x, y int) { return current.input.cursorPosition() } var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{ glfw.MouseButtonLeft: MouseButtonLeft, glfw.MouseButtonRight: MouseButtonRight, glfw.MouseButtonMiddle: MouseButtonMiddle, } func (i *input) update(window *glfw.Window, scale int) { for g, e := range glfwKeyCodeToKey { i.keyPressed[e] = window.GetKey(g) == glfw.Press } for g, e := range glfwMouseButtonToMouseButton { i.mouseButtonPressed[e] = window.GetMouseButton(g) == glfw.Press } x, y := window.GetCursorPosition() i.cursorX = int(math.Floor(x)) / scale i.cursorY = int(math.Floor(y)) / scale }