// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package audio import ( "github.com/hajimehoshi/ebiten/internal/audio" ) // SampleRate returns the sampling frequency (e.g. 44100). const SampleRate = audio.SampleRate // MaxChannel is a max number of channels. const MaxChannel = audio.MaxChannel // Queue queues the given data to the given channel. // The given data is queued to the end of the buffer. // This may not be played immediately when data already exists in the buffer. // // channel must be -1 or a channel index. // If channel is -1, an empty channel is automatically selected. // // If the channel is not empty, this function does nothing and returns false. // This returns true otherwise. // // data's format must be linear PCM (44100Hz, 16bits, 2 channel stereo, little endian) // without a header (e.g. RIFF header). func Queue(channel int, data []byte) bool { return audio.Queue(channel, data) } // IsPlaying returns a boolean value which indicates if the channel buffer has data to play. func IsPlaying(channel int) bool { return audio.IsPlaying(channel) } // TODO: Add Clear function