// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" "image" "image/color" "runtime" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/math" "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/restorable" ) // emptyImage is an empty image used for filling other images with a uniform color. // // Do not call Fill or Clear on emptyImage or the program causes infinite recursion. var emptyImage *Image func init() { const ( w = 16 h = 16 ) emptyImage = newImageWithoutInit(w, h) pix := make([]uint8, w*h*4) _ = emptyImage.ReplacePixels(pix) } // Image represents a rectangle set of pixels. // The pixel format is alpha-premultiplied RGBA. // Image implements image.Image. // // Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil. type Image struct { // addr holds self to check copying. // See strings.Builder for similar examples. addr *Image restorable *restorable.Image filter Filter } func (i *Image) copyCheck() { if i.addr == nil { // As it is OK that an image is allocated at heap, // 'noespace' function like strings.noescape is not needed. i.addr = i return } if i.addr != i { panic("ebiten: illegal use of non-zero Image copied by value") } } // Size returns the size of the image. func (i *Image) Size() (width, height int) { return i.restorable.Size() } // Clear resets the pixels of the image into 0. // // When the image is disposed, Clear does nothing. // // Clear always returns nil as of 1.5.0-alpha. func (i *Image) Clear() error { i.copyCheck() i.fill(0, 0, 0, 0) return nil } // Fill fills the image with a solid color. // // When the image is disposed, Fill does nothing. // // Fill always returns nil as of 1.5.0-alpha. func (i *Image) Fill(clr color.Color) error { i.copyCheck() r, g, b, a := clr.RGBA() i.fill(uint8(r>>8), uint8(g>>8), uint8(b>>8), uint8(a>>8)) return nil } func (i *Image) fill(r, g, b, a uint8) { wd, hd := i.Size() ws, hs := emptyImage.Size() sw := float64(wd) / float64(ws) sh := float64(hd) / float64(hs) op := &DrawImageOptions{} op.GeoM.Scale(sw, sh) if a > 0 { rf := float64(r) / float64(a) gf := float64(g) / float64(a) bf := float64(b) / float64(a) af := float64(a) / 0xff op.ColorM.Translate(rf, gf, bf, af) } op.CompositeMode = CompositeModeCopy op.Filter = FilterNearest _ = i.DrawImage(emptyImage, op) } func (i *Image) isDisposed() bool { return i.restorable == nil } // DrawImage draws the given image on the image i. // // DrawImage accepts the options. For details, see the document of DrawImageOptions. // // DrawImage determinines the part to draw, then DrawImage applies the geometry matrix and the color matrix. // // For drawing, the pixels of the argument image at the time of this call is adopted. // Even if the argument image is mutated after this call, // the drawing result is never affected. // // When the image i is disposed, DrawImage does nothing. // When the given image img is disposed, DrawImage panics. // // When the given image is as same as i, DrawImage panics. // // DrawImage works more efficiently as batches // when the successive calls of DrawImages satisfies the below conditions: // // * All render targets are same (A in A.DrawImage(B, op)) // * All render sources are same (B in A.DrawImage(B, op)) // * All ColorM values are same // * All CompositeMode values are same // * All Filter values are same // // For more performance tips, see https://github.com/hajimehoshi/ebiten/wiki/Performance-Tips. // // DrawImage always returns nil as of 1.5.0-alpha. func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error { i.copyCheck() if i == img { panic("ebiten: Image.DrawImage: img must be different from the receiver") } if img.isDisposed() { panic("ebiten: the given image to DrawImage must not be disposed") } if i.isDisposed() { return nil } // Calculate vertices before locking because the user can do anything in // options.ImageParts interface without deadlock (e.g. Call Image functions). if options == nil { options = &DrawImageOptions{} } parts := options.ImageParts // Parts is deprecated. This implementations is for backward compatibility. if parts == nil && options.Parts != nil { parts = imageParts(options.Parts) } // ImageParts is deprecated. This implementations is for backward compatibility. if parts != nil { l := parts.Len() for idx := 0; idx < l; idx++ { sx0, sy0, sx1, sy1 := parts.Src(idx) dx0, dy0, dx1, dy1 := parts.Dst(idx) op := &DrawImageOptions{ ColorM: options.ColorM, CompositeMode: options.CompositeMode, } r := image.Rect(sx0, sy0, sx1, sy1) op.SourceRect = &r op.GeoM.Scale( float64(dx1-dx0)/float64(sx1-sx0), float64(dy1-dy0)/float64(sy1-sy0)) op.GeoM.Translate(float64(dx0), float64(dy0)) op.GeoM.Concat(options.GeoM) i.DrawImage(img, op) } return nil } w, h := img.Size() sx0, sy0, sx1, sy1 := 0, 0, w, h if r := options.SourceRect; r != nil { sx0 = r.Min.X sy0 = r.Min.Y if sx1 > r.Max.X { sx1 = r.Max.X } if sy1 > r.Max.Y { sy1 = r.Max.Y } } vs := vertices(sx0, sy0, sx1, sy1, w, h, &options.GeoM.impl) if vs == nil { return nil } mode := opengl.CompositeMode(options.CompositeMode) filter := graphics.FilterNearest if options.Filter != FilterDefault { filter = graphics.Filter(options.Filter) } else if img.filter != FilterDefault { filter = graphics.Filter(img.filter) } i.restorable.DrawImage(img.restorable, vs, &options.ColorM.impl, mode, filter) return nil } // Bounds returns the bounds of the image. func (i *Image) Bounds() image.Rectangle { w, h := i.Size() return image.Rect(0, 0, w, h) } // ColorModel returns the color model of the image. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // At loads pixels from GPU to system memory if necessary, which means that At can be slow. // // At always returns color.Transparend if the image is disposed. // // At can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha). func (i *Image) At(x, y int) color.Color { if i.isDisposed() { return color.Transparent } // TODO: Error should be delayed until flushing. Do not panic here. clr, err := i.restorable.At(x, y) if err != nil { panic(err) } return clr } // Dispose disposes the image data. After disposing, most of image functions do nothing and returns meaningless values. // // Dispose is useful to save memory. // // When the image is disposed, Dipose does nothing. // // Dipose always return nil as of 1.5.0-alpha. func (i *Image) Dispose() error { i.copyCheck() if i.isDisposed() { return nil } i.restorable.Dispose() i.restorable = nil runtime.SetFinalizer(i, nil) return nil } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height). // // ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D). // // When len(p) is not appropriate, ReplacePixels panics. // // When the image is disposed, ReplacePixels does nothing. // // ReplacePixels always returns nil as of 1.5.0-alpha. func (i *Image) ReplacePixels(p []byte) error { i.copyCheck() if i.isDisposed() { return nil } w, h := i.Size() if l := 4 * w * h; len(p) != l { panic(fmt.Sprintf("ebiten: len(p) was %d but must be %d", len(p), l)) } w2, h2 := math.NextPowerOf2Int(w), math.NextPowerOf2Int(h) pix := make([]byte, 4*w2*h2) for j := 0; j < h; j++ { copy(pix[j*w2*4:], p[j*w*4:(j+1)*w*4]) } i.restorable.ReplacePixels(pix) return nil } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { // SourceRect is the region of the source image to draw. // If SourceRect is nil, whole image is used. // // It is assured that texels out of the SourceRect are never used. SourceRect *image.Rectangle // GeoM is a geometry matrix to draw. // The default (zero) value is identify, which draws the image at (0, 0). GeoM GeoM // ColorM is a color matrix to draw. // The default (zero) value is identity, which doesn't change any color. ColorM ColorM // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode // Filter is a type of texture filter. // The default (zero) value is FilterDefault. // // Filter can also be specified at NewImage* functions, but // specifying filter at DrawImageOptions is recommended (as of 1.7.0-alpha). // // If both Filter specified at NewImage* and DrawImageOptions are FilterDefault, // FilterNearest is used. // If either is FilterDefault and the other is not, the latter is used. // Otherwise, Filter specified at DrawImageOptions is used. Filter Filter // Deprecated (as of 1.5.0-alpha): Use SourceRect instead. ImageParts ImageParts // Deprecated (as of 1.1.0-alpha): Use SourceRect instead. Parts []ImagePart } // NewImage returns an empty image. // // If width or height is less than 1 or more than MaxImageSize, NewImage panics. // // filter argument is just for backward compatibility. // If you are not sure, specify FilterDefault. // // Error returned by NewImage is always nil as of 1.5.0-alpha. func NewImage(width, height int, filter Filter) (*Image, error) { checkSize(width, height) r := restorable.NewImage(width, height, false) i := &Image{ restorable: r, filter: filter, } i.fill(0, 0, 0, 0) runtime.SetFinalizer(i, (*Image).Dispose) return i, nil } // newImageWithoutInit creates an empty image without initialization. func newImageWithoutInit(width, height int) *Image { checkSize(width, height) r := restorable.NewImage(width, height, false) i := &Image{ restorable: r, filter: FilterDefault, } runtime.SetFinalizer(i, (*Image).Dispose) return i } // newVolatileImage returns an empty 'volatile' image. // A volatile image is always cleared at the start of a frame. // // This is suitable for offscreen images that pixels are changed often. // // Pixels in regular non-volatile images are saved at each end of a frame if the image // is changed, and restored automatically from the saved pixels on GL context lost. // On the other hand, pixels in volatile images are not saved. // Saving pixels is an expensive operation, and it is desirable to avoid it if possible. // // Note that volatile images are internal only and will never be source of drawing. // // If width or height is less than 1 or more than MaxImageSize, newVolatileImage panics. // // Error returned by newVolatileImage is always nil as of 1.5.0-alpha. func newVolatileImage(width, height int, filter Filter) *Image { checkSize(width, height) r := restorable.NewImage(width, height, true) i := &Image{ restorable: r, filter: filter, } i.fill(0, 0, 0, 0) runtime.SetFinalizer(i, (*Image).Dispose) return i } // NewImageFromImage creates a new image with the given image (source). // // If source's width or height is less than 1 or more than MaxImageSize, NewImageFromImage panics. // // filter argument is just for backward compatibility. // If you are not sure, specify FilterDefault. // // Error returned by NewImageFromImage is always nil as of 1.5.0-alpha. func NewImageFromImage(source image.Image, filter Filter) (*Image, error) { size := source.Bounds().Size() checkSize(size.X, size.Y) width, height := size.X, size.Y rgbaImg := restorable.CopyImage(source) p := make([]byte, 4*width*height) for j := 0; j < height; j++ { copy(p[j*width*4:(j+1)*width*4], rgbaImg.Pix[j*rgbaImg.Stride:]) } r := restorable.NewImage(width, height, false) i := &Image{ restorable: r, filter: filter, } runtime.SetFinalizer(i, (*Image).Dispose) _ = i.ReplacePixels(p) return i, nil } func newImageWithScreenFramebuffer(width, height int, paddingX0, paddingY0, paddingX1, paddingY1 float64) *Image { checkSize(width, height) r := restorable.NewScreenFramebufferImage(width, height, paddingX0, paddingY0, paddingX1, paddingY1) i := &Image{ restorable: r, filter: FilterDefault, } runtime.SetFinalizer(i, (*Image).Dispose) return i } // MaxImageSize represents the maximum width/height of an image. const MaxImageSize = restorable.MaxImageSize func checkSize(width, height int) { if width <= 0 { panic("ebiten: width must be more than 0") } if height <= 0 { panic("ebiten: height must be more than 0") } if width > MaxImageSize { panic(fmt.Sprintf("ebiten: width (%d) must be less than or equal to %d", width, MaxImageSize)) } if height > MaxImageSize { panic(fmt.Sprintf("ebiten: height (%d) must be less than or equal to %d", height, MaxImageSize)) } }