void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4); void F0(in vec4 l0, out float l1, out float l2, out float l3, out float l4) { l1 = (l0).x; l2 = (l0).y; l3 = (l0).z; l4 = (l0).w; return; }