// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "embed" "errors" "fmt" "io/fs" "os" "github.com/hajimehoshi/ebiten/v2/shaderprecomp" ) //go:embed metallib/*.metallib var metallibs embed.FS func registerPrecompiledShaders() error { srcs := shaderprecomp.AppendBuildinShaderSources(nil) srcs = append(srcs, shaderprecomp.NewShaderSource(defaultShaderSourceBytes)) for i, src := range srcs { name := fmt.Sprintf("%d.metallib", i) lib, err := metallibs.ReadFile("metallib/" + name) if err != nil { if errors.Is(err, fs.ErrNotExist) { fmt.Fprintf(os.Stderr, "precompiled Metal library %s was not found. Run 'go generate' for 'metallib' directory to generate them.\n", name) continue } return err } shaderprecomp.RegisterMetalLibrary(src, lib) } return nil }