// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package jsutil import ( "syscall/js" ) // isTypedArrayWritable represents whether TypedArray is writable or not. // TypedArray's properties are not writable in the Web standard, but are writable with go2cpp. // This enables to avoid unnecessary allocations of js.Value. var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy() var ( // temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D. // The read data is converted to Go's byte slice as soon as possible. // To avoid often allocating ArrayBuffer, reuse the buffer whenever possible. temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(16) // temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer) // temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer. temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer) ) func ensureTemporaryArrayBufferSize(byteLength int) { if bufl := temporaryArrayBuffer.Get("byteLength").Int(); bufl < byteLength { for bufl < byteLength { bufl *= 2 } temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(bufl) } } // TemporaryUint8Array returns a Uint8Array whose length is at least minLength. // Be careful that the length can exceed the given minLength. func TemporaryUint8Array(minLength int) js.Value { ensureTemporaryArrayBufferSize(minLength) if temporaryUint8Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() { temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer) } return temporaryUint8Array } // TemporaryFloat32Array returns a Float32Array whose length is at least minLength. // Be careful that the length can exceed the given minLength. func TemporaryFloat32Array(minLength int) js.Value { ensureTemporaryArrayBufferSize(minLength * 4) if temporaryFloat32Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() { temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer) } return temporaryFloat32Array } var uint8ArrayObj js.Value // TODO: Remove this func uint8Array(buffer js.Value, byteOffset, byteLength int) js.Value { if isTypedArrayWritable { if Equal(uint8ArrayObj, js.Undefined()) { uint8ArrayObj = js.Global().Get("Uint8Array").New() } uint8ArrayObj.Set("buffer", buffer) uint8ArrayObj.Set("byteOffset", byteOffset) uint8ArrayObj.Set("byteLength", byteLength) return uint8ArrayObj } return js.Global().Get("Uint8Array").New(buffer, byteOffset, byteLength) }