// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "flag" "fmt" "image" _ "image/jpeg" "log" "math" "math/rand" "regexp" "strconv" "strings" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2/inpututil" ) var ( flagFullscreen = flag.Bool("fullscreen", false, "fullscreen") flagResizable = flag.Bool("resizable", false, "make the window resizable") flagWindowPosition = flag.String("windowposition", "", "window position (e.g., 100,200)") flagTransparent = flag.Bool("transparent", false, "screen transparent") flagAutoAdjusting = flag.Bool("autoadjusting", false, "make the game screen auto-adjusting") flagFloating = flag.Bool("floating", false, "make the window floating") flagMaximize = flag.Bool("maximize", false, "maximize the window") flagVsync = flag.Bool("vsync", true, "enable vsync") flagAutoRestore = flag.Bool("autorestore", false, "restore the window automatically") flagInitFocused = flag.Bool("initfocused", true, "whether the window is focused on start") flagMinWindowSize = flag.String("minwindowsize", "", "minimum window size (e.g., 100x200)") flagMaxWindowSize = flag.String("maxwindowsize", "", "maximium window size (e.g., 1920x1080)") ) func init() { flag.Parse() rand.Seed(time.Now().UnixNano()) } const ( initScreenWidth = 480 initScreenHeight = 480 initScreenScale = 1 ) var ( gophersImage *ebiten.Image ) func createRandomIconImage() image.Image { const size = 32 rf := float64(rand.Intn(0x100)) gf := float64(rand.Intn(0x100)) bf := float64(rand.Intn(0x100)) img := ebiten.NewImage(size, size) pix := make([]byte, 4*size*size) for j := 0; j < size; j++ { for i := 0; i < size; i++ { af := float64(i+j) / float64(2*size) if af > 0 { pix[4*(j*size+i)] = byte(rf * af) pix[4*(j*size+i)+1] = byte(gf * af) pix[4*(j*size+i)+2] = byte(bf * af) pix[4*(j*size+i)+3] = byte(af * 0xff) } } } img.ReplacePixels(pix) return img } type game struct { count int width int height int transparent bool } func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) { if *flagAutoAdjusting { g.width, g.height = outsideWidth, outsideHeight return outsideWidth, outsideHeight } // Ignore the outside size. This means that the offscreen is not adjusted with the outside world. return g.width, g.height } func (g *game) Update() error { var ( screenWidth int screenHeight int screenScale float64 ) screenWidth = g.width screenHeight = g.height if ww, wh := ebiten.WindowSize(); ww > 0 && wh > 0 { screenScale = math.Min(float64(ww)/float64(g.width), float64(wh)/float64(g.height)) } else { // ebiten.WindowSize can return (0, 0) on browsers or mobiles. screenScale = 1 } fullscreen := ebiten.IsFullscreen() runnableOnUnfocused := ebiten.IsRunnableOnUnfocused() cursorMode := ebiten.CursorMode() fpsMode := ebiten.FPSMode() tps := ebiten.MaxTPS() decorated := ebiten.IsWindowDecorated() positionX, positionY := ebiten.WindowPosition() g.transparent = ebiten.IsScreenTransparent() floating := ebiten.IsWindowFloating() resizingMode := ebiten.WindowResizingMode() screenCleared := ebiten.IsScreenClearedEveryFrame() const d = 16 toUpdateWindowSize := false toUpdateWindowPosition := false if ebiten.IsKeyPressed(ebiten.KeyShift) { if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) { screenHeight += d toUpdateWindowSize = true } if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) { if 16 < screenHeight && d < screenHeight { screenHeight -= d toUpdateWindowSize = true } } if inpututil.IsKeyJustPressed(ebiten.KeyArrowLeft) { if 16 < screenWidth && d < screenWidth { screenWidth -= d toUpdateWindowSize = true } } if inpututil.IsKeyJustPressed(ebiten.KeyArrowRight) { screenWidth += d toUpdateWindowSize = true } } else { if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) { positionY -= d toUpdateWindowPosition = true } if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) { positionY += d toUpdateWindowPosition = true } if inpututil.IsKeyJustPressed(ebiten.KeyArrowLeft) { positionX -= d toUpdateWindowPosition = true } if inpututil.IsKeyJustPressed(ebiten.KeyArrowRight) { positionX += d toUpdateWindowPosition = true } } if inpututil.IsKeyJustPressed(ebiten.KeyS) && !*flagAutoAdjusting { switch { case screenScale < 1: screenScale = 1 case screenScale < 1.5: screenScale = 1.5 case screenScale < 2: screenScale = 2 default: screenScale = 0.75 } toUpdateWindowSize = true } if inpututil.IsKeyJustPressed(ebiten.KeyF) { fullscreen = !fullscreen } if inpututil.IsKeyJustPressed(ebiten.KeyU) { runnableOnUnfocused = !runnableOnUnfocused } if inpututil.IsKeyJustPressed(ebiten.KeyC) { switch cursorMode { case ebiten.CursorModeVisible: cursorMode = ebiten.CursorModeHidden case ebiten.CursorModeHidden: cursorMode = ebiten.CursorModeCaptured case ebiten.CursorModeCaptured: cursorMode = ebiten.CursorModeVisible } } if inpututil.IsKeyJustPressed(ebiten.KeyV) { switch fpsMode { case ebiten.FPSModeVsyncOn: fpsMode = ebiten.FPSModeVsyncOffMaximum case ebiten.FPSModeVsyncOffMaximum: fpsMode = ebiten.FPSModeVsyncOffMinimum case ebiten.FPSModeVsyncOffMinimum: fpsMode = ebiten.FPSModeVsyncOn // Reset TPS tps = 60 } } if inpututil.IsKeyJustPressed(ebiten.KeyT) { switch tps { case ebiten.SyncWithFPS: tps = 30 case 30: tps = 60 case 60: tps = 120 case 120: tps = ebiten.SyncWithFPS default: panic("not reached") } } if inpututil.IsKeyJustPressed(ebiten.KeyD) { decorated = !decorated } if inpututil.IsKeyJustPressed(ebiten.KeyL) { floating = !floating } if inpututil.IsKeyJustPressed(ebiten.KeyR) { switch resizingMode { case ebiten.WindowResizingModeDisabled: resizingMode = ebiten.WindowResizingModeOnlyFullscreenEnabled case ebiten.WindowResizingModeOnlyFullscreenEnabled: resizingMode = ebiten.WindowResizingModeEnabled case ebiten.WindowResizingModeEnabled: resizingMode = ebiten.WindowResizingModeDisabled default: panic("not reached") } } if inpututil.IsKeyJustPressed(ebiten.KeyW) { screenCleared = !screenCleared } maximize := inpututil.IsKeyJustPressed(ebiten.KeyM) minimize := inpututil.IsKeyJustPressed(ebiten.KeyN) restore := false if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() { if *flagAutoRestore { restore = g.count%ebiten.MaxTPS() == 0 } else { restore = inpututil.IsKeyJustPressed(ebiten.KeyE) } } if toUpdateWindowSize { g.width = screenWidth g.height = screenHeight ebiten.SetWindowSize(int(float64(screenWidth)*screenScale), int(float64(screenHeight)*screenScale)) } ebiten.SetFullscreen(fullscreen) ebiten.SetRunnableOnUnfocused(runnableOnUnfocused) ebiten.SetCursorMode(cursorMode) // Set FPS mode enabled only when this is needed. // This makes a bug around FPS mode initialization more explicit (#1364). if fpsMode != ebiten.FPSMode() { ebiten.SetFPSMode(fpsMode) } ebiten.SetMaxTPS(tps) ebiten.SetWindowDecorated(decorated) if toUpdateWindowPosition { ebiten.SetWindowPosition(positionX, positionY) } ebiten.SetWindowFloating(floating) ebiten.SetScreenClearedEveryFrame(screenCleared) if maximize && ebiten.WindowResizingMode() == ebiten.WindowResizingModeEnabled { ebiten.MaximizeWindow() } if minimize { ebiten.MinimizeWindow() } if restore { ebiten.RestoreWindow() } ebiten.SetWindowResizingMode(resizingMode) if inpututil.IsKeyJustPressed(ebiten.KeyI) { ebiten.SetWindowIcon([]image.Image{createRandomIconImage()}) } g.count++ return nil } func (g *game) Draw(screen *ebiten.Image) { w, h := gophersImage.Size() w2, h2 := screen.Size() op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2) dx := math.Cos(2*math.Pi*float64(g.count)/360) * 20 dy := math.Sin(2*math.Pi*float64(g.count)/360) * 20 op.GeoM.Translate(dx, dy) screen.DrawImage(gophersImage, op) wx, wy := ebiten.WindowPosition() ww, wh := ebiten.WindowSize() minw, minh, maxw, maxh := ebiten.WindowSizeLimits() cx, cy := ebiten.CursorPosition() tpsStr := "Sync with FPS" if t := ebiten.MaxTPS(); t != ebiten.SyncWithFPS { tpsStr = fmt.Sprintf("%d", t) } var lines []string if !ebiten.IsWindowMaximized() && ebiten.WindowResizingMode() == ebiten.WindowResizingModeEnabled { lines = append(lines, "[M] Maximize the window (only for desktops)") } if !ebiten.IsWindowMinimized() { lines = append(lines, "[N] Minimize the window (only for desktops)") } if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() { lines = append(lines, "[E] Restore the window from maximized/minimized state (only for desktops)") } msgM := strings.Join(lines, "\n") msgR := "[R] Switch the window resizing mode (only for desktops)\n" fg := "Yes" if !ebiten.IsFocused() { fg = "No" } msg := fmt.Sprintf(`[Arrow keys] Move the window [Shift + Arrow keys] Change the window size %s [F] Switch the fullscreen state [U] Switch the runnable-on-unfocused state [C] Switch the cursor mode (visible, hidden, or captured) [I] Change the window icon (only for desktops) [V] Switch the FPS mode [T] Switch TPS (ticks per second) [D] Switch the window decoration (only for desktops) [L] Switch the window floating state (only for desktops) [W] Switch whether to skip clearing the screen %s IsFocused?: %s Window Position: (%d, %d) Window Size: (%d, %d) Window size limitation: (%d, %d) - (%d, %d) Cursor: (%d, %d) TPS: Current: %0.2f / Max: %s FPS: %0.2f Device Scale Factor: %0.2f`, msgM, msgR, fg, wx, wy, ww, wh, minw, minh, maxw, maxh, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor()) ebitenutil.DebugPrint(screen, msg) } func parseWindowPosition() (int, int, bool) { if *flagWindowPosition == "" { return 0, 0, false } tokens := strings.Split(*flagWindowPosition, ",") if len(tokens) != 2 { return 0, 0, false } x, err := strconv.Atoi(tokens[0]) if err != nil { return 0, 0, false } y, err := strconv.Atoi(tokens[1]) if err != nil { return 0, 0, false } return x, y, true } func main() { fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor()) w, h := ebiten.ScreenSizeInFullscreen() fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h) // Decode an image from the image file's byte slice. // Now the byte slice is generated with //go:generate for Go 1.15 or older. // If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file. // See https://pkg.go.dev/embed for more details. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowIcon([]image.Image{createRandomIconImage()}) if x, y, ok := parseWindowPosition(); ok { ebiten.SetWindowPosition(x, y) } ebiten.SetScreenTransparent(*flagTransparent) g := &game{ width: initScreenWidth, height: initScreenHeight, } if *flagFullscreen { ebiten.SetFullscreen(true) } if *flagResizable { ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) } if *flagFloating { ebiten.SetWindowFloating(true) } if *flagMaximize { ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) ebiten.MaximizeWindow() } if !*flagVsync { ebiten.SetFPSMode(ebiten.FPSModeVsyncOffMaximum) } if *flagAutoAdjusting { ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) } ebiten.SetInitFocused(*flagInitFocused) if !*flagInitFocused { ebiten.SetRunnableOnUnfocused(true) } minw, minh, maxw, maxh := -1, -1, -1, -1 reSize := regexp.MustCompile(`^(\d+)x(\d+)$`) if m := reSize.FindStringSubmatch(*flagMinWindowSize); m != nil { minw, _ = strconv.Atoi(m[1]) minh, _ = strconv.Atoi(m[2]) } if m := reSize.FindStringSubmatch(*flagMaxWindowSize); m != nil { maxw, _ = strconv.Atoi(m[1]) maxh, _ = strconv.Atoi(m[2]) } if minw >= 0 || minh >= 0 || maxw >= 0 || maxh >= 0 { ebiten.SetWindowSizeLimits(minw, minh, maxw, maxh) ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) } const title = "Window Size (Ebiten Demo)" ww := int(float64(g.width) * initScreenScale) wh := int(float64(g.height) * initScreenScale) ebiten.SetWindowSize(ww, wh) ebiten.SetWindowTitle(title) if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }