// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "image" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) var ( gophersImage *ebiten.Image ) type Game struct { count int input bool introShown bool } func (g *Game) Update() error { g.count++ g.input = len(inpututil.AppendPressedKeys(nil)) > 0 if inpututil.IsKeyJustPressed(ebiten.KeyF) { ebiten.SetFullscreen(!ebiten.IsFullscreen()) } return nil } func (g *Game) Draw(screen *ebiten.Image) { // If there is no inpnut, skip draw. if !g.input && g.introShown { // As SetScreenClearedEveryFrame(false) is called, the screen is not modified. // In this case, Ebitengine optimizes and reduces GPU usages. return } screen.Clear() w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} // Move the image's center to the screen's upper-left corner. // This is a preparation for rotating. When geometry matrices are applied, // the origin point is the upper-left corner. op.GeoM.Translate(-float64(w)/2, -float64(h)/2) // Rotate the image. As a result, the anchor point of this rotate is // the center of the image. op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360) // Move the image to the screen's center. op.GeoM.Translate(screenWidth/2, screenHeight/2) screen.DrawImage(gophersImage, op) ebitenutil.DebugPrint(screen, "Press any keys to keep animations.\nPress F to switch fullscreen.") g.introShown = true } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) ebiten.SetScreenClearedEveryFrame(false) // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Skip Draw (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }