// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package input import ( "sync" ) type Input struct { cursorX int cursorY int gamepads [16]gamePad touches []*Touch m sync.RWMutex } func (i *Input) RuneBuffer() []rune { return nil } func (i *Input) IsKeyPressed(key Key) bool { return false } func (i *Input) IsMouseButtonPressed(key MouseButton) bool { return false } func (i *Input) UpdateTouches(touches []*Touch, dx, dy int) { i.m.Lock() ts := make([]*Touch, len(touches)) for i := 0; i < len(ts); i++ { x, y := touches[i].Position() ts[i] = &Touch{ id: touches[i].id, x: x + dx, y: y + dy, } } i.touches = ts i.m.Unlock() }